Dart Umbrella.json 5.2 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1 P",
  8. "damage_die": 1,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-175",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dart Umbrella](/Weapons.aspx?ID=175)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />",
  18. "name": "Dart Umbrella",
  19. "pfs": "Standard",
  20. "price": 100,
  21. "price_raw": "1 gp",
  22. "range": 30,
  23. "range_raw": "30 ft.",
  24. "rarity": "uncommon",
  25. "release_date": "2021-10-13",
  26. "reload": 1,
  27. "reload_raw": "1",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …\r\n</summary>",
  30. "source": [
  31. "Guns & Gears"
  32. ],
  33. "source_raw": [
  34. "Guns & Gears pg. 63"
  35. ],
  36. "source_category": "Rulebooks",
  37. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 63</row>",
  38. "speed": {},
  39. "summary": "This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …",
  40. "summary_markdown": "This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …",
  41. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dart Umbrella Source Guns &amp; Gears pg. 63 Price 1 gp Damage 1 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Dart --- This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  42. "trait": [
  43. "Agile",
  44. "Concealable",
  45. "Nonlethal",
  46. "Uncommon"
  47. ],
  48. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)",
  49. "trait_raw": [
  50. "Agile",
  51. "Concealable",
  52. "Nonlethal",
  53. "Uncommon"
  54. ],
  55. "type": "Weapon",
  56. "url": "/Weapons.aspx?ID=175",
  57. "weakness": {},
  58. "weapon_category": "Martial",
  59. "weapon_group": "Dart",
  60. "weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
  61. "weapon_type": "Ranged"
  62. }