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- {
- "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "damage": "1d4 P",
- "damage_die": 4,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-216--melee",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dagger Pistol](/Weapons.aspx?ID=216)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon, favored by [rangers](/Classes.aspx?ID=9) and other wilderness wanderers, takes the form of a stoutly built pistol with a [dagger](/Weapons.aspx?ID=3) blade attached beneath the barrel and extending out past the muzzle.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />",
- "name": "Dagger Pistol",
- "pfs": "Standard",
- "price": 800,
- "price_raw": "8 gp",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 159"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>",
- "speed": {},
- "summary": "This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …",
- "summary_markdown": "This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Agile",
- "Critical Fusion",
- "Finesse",
- "Thrown",
- "Versatile",
- "Combination",
- "Uncommon"
- ],
- "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195), [Versatile P](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Agile",
- "Critical Fusion",
- "Finesse",
- "Thrown 10 ft.",
- "Versatile P",
- "Combination",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=216",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Knife",
- "weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
- "weapon_type": "Melee"
- }
|