Crossbow.json 5.2 KB

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  1. {
  2. "ammunition": "Bolts",
  3. "ammunition_markdown": "[Bolts](/Weapons.aspx?ID=81)",
  4. "breadcrumbs_spa": [],
  5. "bulk": 1,
  6. "bulk_raw": "1",
  7. "category": "weapon",
  8. "damage": "1d8 P",
  9. "damage_die": 8,
  10. "deity": [
  11. "Abadar",
  12. "The Deliberate Journey"
  13. ],
  14. "deity_markdown": "[Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)",
  15. "exclude_from_search": false,
  16. "favored_weapon": [
  17. "Abadar",
  18. "The Deliberate Journey"
  19. ],
  20. "favored_weapon_markdown": "[Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)",
  21. "hands": "2",
  22. "id": "weapon-67",
  23. "item_category": "Weapons",
  24. "item_subcategory": "Base Weapons",
  25. "level": 0,
  26. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Crossbow](/Weapons.aspx?ID=67)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Spiritsight Crossbow](/Equipment.aspx?ID=747)",
  27. "name": "Crossbow",
  28. "pfs": "Standard",
  29. "price": 300,
  30. "price_raw": "3 gp",
  31. "range": 120,
  32. "range_raw": "120 ft.",
  33. "rarity": "common",
  34. "release_date": "2019-08-01",
  35. "reload": 1,
  36. "reload_raw": "1",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …\r\n</summary>",
  39. "source": [
  40. "Core Rulebook"
  41. ],
  42. "source_raw": [
  43. "Core Rulebook pg. 281"
  44. ],
  45. "source_category": "Rulebooks",
  46. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>",
  47. "speed": {},
  48. "summary": "This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …",
  49. "summary_markdown": "This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …",
  50. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crossbow Source Core Rulebook pg. 281 4.0 Favored Weapon Abadar, The Deliberate Journey Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Category Simple Group Bow Ammunition Bolts --- This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spiritsight Crossbow",
  51. "trait_markdown": "",
  52. "type": "Weapon",
  53. "url": "/Weapons.aspx?ID=67",
  54. "weakness": {},
  55. "weapon_category": "Simple",
  56. "weapon_group": "Bow",
  57. "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
  58. "weapon_type": "Ranged"
  59. }