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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "weapon",
- "damage": "1d6 B",
- "damage_die": 6,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-277",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Lure](/Weapons.aspx?ID=277)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Training\" url=\"/Traits.aspx?ID=492\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />",
- "name": "Combat Lure",
- "pfs": "Standard",
- "price": 200,
- "price_raw": "2 gp",
- "rarity": "uncommon",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Training\" url=\"/Traits.aspx?ID=492\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 26"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …",
- "summary_markdown": "A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Combat Lure Source Treasure Vault pg. 26 1.1 Price 2 gp Damage 1d6 B Bulk 1 Hands 2 Category Martial Group Flail --- A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Finesse",
- "Tethered",
- "Thrown",
- "Training",
- "Uncommon"
- ],
- "trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Training](/Traits.aspx?ID=492), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Finesse",
- "Tethered",
- "Thrown 20 ft.",
- "Training",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=277",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Flail",
- "weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
- "weapon_type": "Melee"
- }
|