Club.json 5.1 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d6 B",
  8. "damage_die": 6,
  9. "deity": [
  10. "Barzahk",
  11. "Halcamora"
  12. ],
  13. "deity_markdown": "[Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)",
  14. "exclude_from_search": false,
  15. "favored_weapon": [
  16. "Barzahk",
  17. "Halcamora"
  18. ],
  19. "favored_weapon_markdown": "[Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)",
  20. "hands": "1",
  21. "id": "weapon-2",
  22. "item_category": "Weapons",
  23. "item_subcategory": "Base Weapons",
  24. "level": 0,
  25. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Club](/Weapons.aspx?ID=2)\r\n</title>\n\n<traits>\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Cane of the Maelstrom](/Equipment.aspx?ID=899), [Habu's Cudgel](/Equipment.aspx?ID=1088), [Hunter's Dawn](/Equipment.aspx?ID=674), [Nightmare Cudgel](/Equipment.aspx?ID=890), [Stargazer](/Equipment.aspx?ID=1880)",
  26. "name": "Club",
  27. "pfs": "Standard",
  28. "price": 0,
  29. "rarity": "common",
  30. "release_date": "2019-08-01",
  31. "resistance": {},
  32. "search_markdown": "<traits>\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** \r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …\r\n</summary>",
  33. "source": [
  34. "Core Rulebook"
  35. ],
  36. "source_raw": [
  37. "Core Rulebook pg. 280"
  38. ],
  39. "source_category": "Rulebooks",
  40. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>",
  41. "speed": {},
  42. "summary": "This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …",
  43. "summary_markdown": "This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …",
  44. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Club Source Core Rulebook pg. 280 4.0 Favored Weapon Barzahk, Halcamora Price — Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cane of the Maelstrom, Habu's Cudgel, Hunter's Dawn, Nightmare Cudgel, Stargazer",
  45. "trait": [
  46. "Thrown"
  47. ],
  48. "trait_markdown": "[Thrown 10 ft.](/Traits.aspx?ID=195)",
  49. "trait_raw": [
  50. "Thrown 10 ft."
  51. ],
  52. "type": "Weapon",
  53. "url": "/Weapons.aspx?ID=2",
  54. "weakness": {},
  55. "weapon_category": "Simple",
  56. "weapon_group": "Club",
  57. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  58. "weapon_type": "Melee"
  59. }