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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "damage": "1d6 S",
- "damage_die": 6,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-333",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chakri](/Weapons.aspx?ID=333)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSimilar to a [chakram](/Weapons.aspx?ID=235), chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload —.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />",
- "name": "Chakri",
- "pfs": "Standard",
- "price": 20,
- "price_raw": "2 sp",
- "range": 40,
- "range_raw": "40 ft.",
- "rarity": "uncommon",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSimilar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 30"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>",
- "speed": {},
- "summary": "Similar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …",
- "summary_markdown": "Similar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chakri Source Treasure Vault pg. 30 1.1 , Impossible Lands pg. 220 Price 2 sp Damage 1d6 S Bulk L Hands 1 Range 40 ft. Category Martial Group Dart --- Similar to a chakram, chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload —. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Recovery",
- "Thrown",
- "Uncommon"
- ],
- "trait_markdown": "[Recovery](/Traits.aspx?ID=489), [Thrown](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Recovery",
- "Thrown",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=333",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Dart",
- "weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
- "weapon_type": "Ranged"
- }
|