Boomerang.json 4.9 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d6 B",
  8. "damage_die": 6,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-332",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Boomerang](/Weapons.aspx?ID=332)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Shattered Plan](/Equipment.aspx?ID=1877)",
  18. "name": "Boomerang",
  19. "pfs": "Standard",
  20. "price": 20,
  21. "price_raw": "2 sp",
  22. "range": 60,
  23. "range_raw": "60 ft.",
  24. "rarity": "uncommon",
  25. "release_date": "2023-02-22",
  26. "resistance": {},
  27. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.\r\n</summary>",
  28. "source": [
  29. "Treasure Vault"
  30. ],
  31. "source_raw": [
  32. "Treasure Vault pg. 30"
  33. ],
  34. "source_category": "Rulebooks",
  35. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>",
  36. "speed": {},
  37. "summary": "The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.",
  38. "summary_markdown": "The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.",
  39. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Boomerang Source Treasure Vault pg. 30 1.1 Price 2 sp Damage 1d6 B Bulk L Hands 1 Range 60 ft. Category Martial Group Club --- The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shattered Plan",
  40. "trait": [
  41. "Recovery",
  42. "Thrown",
  43. "Uncommon"
  44. ],
  45. "trait_markdown": "[Recovery](/Traits.aspx?ID=489), [Thrown](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
  46. "trait_raw": [
  47. "Recovery",
  48. "Thrown",
  49. "Uncommon"
  50. ],
  51. "type": "Weapon",
  52. "url": "/Weapons.aspx?ID=332",
  53. "weakness": {},
  54. "weapon_category": "Martial",
  55. "weapon_group": "Club",
  56. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  57. "weapon_type": "Ranged"
  58. }