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- {
- "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
- "ammunition": "Firearm Ammunition (10 rounds)",
- "ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "weapon",
- "damage": "1d8 P",
- "damage_die": 8,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-196",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Blunderbuss](/Weapons.aspx?ID=196)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Scatter 10 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring [gunslingers](/Classes.aspx?ID=20) often carry a blunderbuss to deal with swarms of vermin and similar threats.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Thundercrasher](/Equipment.aspx?ID=1894)",
- "name": "Blunderbuss",
- "pfs": "Standard",
- "price": 800,
- "price_raw": "8 gp",
- "range": 40,
- "range_raw": "40 ft.",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "reload": 1,
- "reload_raw": "1",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Scatter 10 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 152"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>",
- "speed": {},
- "summary": "This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …",
- "summary_markdown": "This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blunderbuss Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d8 P Bulk 2 Hands 2 Range 40 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Thundercrasher",
- "trait": [
- "Concussive",
- "Scatter",
- "Uncommon"
- ],
- "trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Scatter 10 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Concussive",
- "Scatter 10 ft.",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=196",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Firearm",
- "weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
- "weapon_type": "Ranged"
- }
|