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- {
- "access": "Knights of Lastwall have access to this weapon.",
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "weapon",
- "damage": "1d4 modular",
- "damage_die": 4,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-253",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bladed Gauntlet](/Weapons.aspx?ID=253)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\n\n**Access** Knights of Lastwall have access to this weapon.\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 modular\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA [dagger](/Weapons.aspx?ID=3) attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />",
- "name": "Bladed Gauntlet",
- "pfs": "Standard",
- "price": 500,
- "price_raw": "5 gp",
- "rarity": "uncommon",
- "release_date": "2022-05-25",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 modular\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …\r\n</summary>",
- "source": [
- "Knights of Lastwall"
- ],
- "source_raw": [
- "Knights of Lastwall pg. 87"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>",
- "speed": {},
- "summary": "A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …",
- "summary_markdown": "A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Gauntlet Source Knights of Lastwall pg. 87 Access Knights of Lastwall have access to this weapon. Price 5 gp Damage 1d4 modular Bulk L Hands 1 Category Martial Group Brawling --- A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Agile",
- "Finesse",
- "Free-Hand",
- "Modular",
- "Uncommon"
- ],
- "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Free-Hand](/Traits.aspx?ID=181), [Modular B, P, or S](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Agile",
- "Finesse",
- "Free-Hand",
- "Modular B, P, or S",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=253",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Brawling",
- "weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
- "weapon_type": "Melee"
- }
|