Black Powder Knuckle Dusters.json 6.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. {
  2. "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 B",
  8. "damage_die": 4,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1",
  13. "id": "weapon-214--melee",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Powder Knuckle Dusters](/Weapons.aspx?ID=214)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis pair of [knuckle dusters](/Weapons.aspx?ID=185) is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 B\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />",
  18. "name": "Black Powder Knuckle Dusters",
  19. "pfs": "Standard",
  20. "price": 800,
  21. "price_raw": "8 gp",
  22. "rarity": "uncommon",
  23. "release_date": "2021-10-13",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …\r\n</summary>",
  26. "source": [
  27. "Guns & Gears"
  28. ],
  29. "source_raw": [
  30. "Guns & Gears pg. 159"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 159</row>",
  34. "speed": {},
  35. "summary": "This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
  36. "summary_markdown": "This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Black Powder Knuckle Dusters Source Guns &amp; Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  38. "trait": [
  39. "Agile",
  40. "Critical Fusion",
  41. "Combination",
  42. "Uncommon"
  43. ],
  44. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Critical Fusion](/Traits.aspx?ID=402), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
  45. "trait_raw": [
  46. "Agile",
  47. "Critical Fusion",
  48. "Combination",
  49. "Uncommon"
  50. ],
  51. "type": "Weapon",
  52. "url": "/Weapons.aspx?ID=214",
  53. "weakness": {},
  54. "weapon_category": "Martial",
  55. "weapon_group": "Brawling",
  56. "weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
  57. "weapon_type": "Melee"
  58. }