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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "weapon",
- "damage": "1d8 P",
- "damage_die": 8,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "2",
- "id": "weapon-272",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bec de Corbin](/Weapons.aspx?ID=272)\r\n</title>\n\n<traits>\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />",
- "name": "Bec de Corbin",
- "pfs": "Standard",
- "price": 400,
- "price_raw": "4 gp",
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 26"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …",
- "summary_markdown": "A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bec de Corbin Source Treasure Vault pg. 26 1.1 Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Polearm --- A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Razing",
- "Reach",
- "Shove",
- "Versatile"
- ],
- "trait_markdown": "[Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Shove](/Traits.aspx?ID=193), [Versatile B](/Traits.aspx?ID=200)",
- "trait_raw": [
- "Razing",
- "Reach",
- "Shove",
- "Versatile B"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=272",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Polearm",
- "weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
- "weapon_type": "Melee"
- }
|