Bayonet.json 5.3 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 P",
  8. "damage_die": 4,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "1 or 2",
  13. "id": "weapon-186",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bayonet](/Weapons.aspx?ID=186)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />",
  18. "name": "Bayonet",
  19. "pfs": "Standard",
  20. "price": 20,
  21. "price_raw": "2 sp",
  22. "rarity": "common",
  23. "release_date": "2021-10-13",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …\r\n</summary>",
  26. "source": [
  27. "Guns & Gears"
  28. ],
  29. "source_raw": [
  30. "Guns & Gears pg. 152"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 152</row>",
  34. "speed": {},
  35. "summary": "This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …",
  36. "summary_markdown": "This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bayonet Source Guns &amp; Gears pg. 152 Price 2 sp Damage 1d4 P Bulk L Hands 1 or 2 Category Martial Group Knife --- This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  38. "trait": [
  39. "Agile",
  40. "Attached",
  41. "Finesse"
  42. ],
  43. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Attached to crossbow or firearm](/Traits.aspx?ID=171), [Finesse](/Traits.aspx?ID=179)",
  44. "trait_raw": [
  45. "Agile",
  46. "Attached to crossbow or firearm",
  47. "Finesse"
  48. ],
  49. "type": "Weapon",
  50. "url": "/Weapons.aspx?ID=186",
  51. "weakness": {},
  52. "weapon_category": "Martial",
  53. "weapon_group": "Knife",
  54. "weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
  55. "weapon_type": "Melee"
  56. }