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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "weapon",
- "damage": "1d4 B",
- "damage_die": 4,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-153",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Battle Lute](/Weapons.aspx?ID=153)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\n\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis reinforced lute is suitable both for use as a handheld [musical instrument](/Equipment.aspx?ID=37) and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />",
- "name": "Battle Lute",
- "pfs": "Limited",
- "price": 1500,
- "price_raw": "15 gp",
- "rarity": "uncommon",
- "release_date": "2021-02-24",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …\r\n</summary>",
- "source": [
- "Pathfinder #164: Hands of the Devil"
- ],
- "source_raw": [
- "Pathfinder #164: Hands of the Devil pg. 73"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Abomination Vaults",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>",
- "speed": {},
- "spoilers": "Abomination Vaults",
- "summary": "This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …",
- "summary_markdown": "This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Battle Lute May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 15 gp Damage 1d4 B Bulk 1 Hands 1 Category Simple Group Club --- This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Shove",
- "Two-Hand",
- "Uncommon"
- ],
- "trait_markdown": "[Shove](/Traits.aspx?ID=193), [Two-Hand 1d8](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Shove",
- "Two-Hand 1d8",
- "Uncommon"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=153",
- "weakness": {},
- "weapon_category": "Simple",
- "weapon_group": "Club",
- "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
- "weapon_type": "Melee"
- }
|