Battle Axe.json 5.3 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d8 S",
  8. "damage_die": 8,
  9. "deity": [
  10. "Haagenti",
  11. "Lahkgya",
  12. "Sekhmet",
  13. "Treerazer"
  14. ],
  15. "deity_markdown": "[Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)",
  16. "exclude_from_search": false,
  17. "favored_weapon": [
  18. "Haagenti",
  19. "Lahkgya",
  20. "Sekhmet",
  21. "Treerazer"
  22. ],
  23. "favored_weapon_markdown": "[Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)",
  24. "hands": "1",
  25. "id": "weapon-16",
  26. "item_category": "Weapons",
  27. "item_subcategory": "Base Weapons",
  28. "level": 0,
  29. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Axe](/Weapons.aspx?ID=16)\r\n</title>\n\n<traits>\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Buzzsaw Axe](/Equipment.aspx?ID=1045), [Man-Feller](/Equipment.aspx?ID=1732)",
  30. "name": "Battle Axe",
  31. "pfs": "Standard",
  32. "price": 100,
  33. "price_raw": "1 gp",
  34. "rarity": "common",
  35. "release_date": "2019-08-01",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …\r\n</summary>",
  38. "source": [
  39. "Core Rulebook"
  40. ],
  41. "source_raw": [
  42. "Core Rulebook pg. 280"
  43. ],
  44. "source_category": "Rulebooks",
  45. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>",
  46. "speed": {},
  47. "summary": "These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …",
  48. "summary_markdown": "These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …",
  49. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Axe Source Core Rulebook pg. 280 4.0 Favored Weapon Haagenti, Lahkgya, Sekhmet, Treerazer Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Axe --- These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Buzzsaw Axe, Man-Feller",
  50. "trait": [
  51. "Sweep"
  52. ],
  53. "trait_markdown": "[Sweep](/Traits.aspx?ID=194)",
  54. "trait_raw": [
  55. "Sweep"
  56. ],
  57. "type": "Weapon",
  58. "url": "/Weapons.aspx?ID=16",
  59. "weakness": {},
  60. "weapon_category": "Martial",
  61. "weapon_group": "Axe",
  62. "weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
  63. "weapon_type": "Melee"
  64. }