Backpack Catapult.json 6.5 KB

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  1. {
  2. "ammunition": "Backpack Catapult Stones",
  3. "ammunition_markdown": "[Backpack Catapult Stones](/Weapons.aspx?ID=180)",
  4. "breadcrumbs_spa": [],
  5. "bulk": 3,
  6. "bulk_raw": "3",
  7. "category": "weapon",
  8. "damage": "1d12 B",
  9. "damage_die": 12,
  10. "deity_markdown": "",
  11. "exclude_from_search": false,
  12. "favored_weapon_markdown": "",
  13. "hands": "1+",
  14. "id": "weapon-174",
  15. "item_category": "Weapons",
  16. "item_subcategory": "Base Weapons",
  17. "level": 1,
  18. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Backpack Catapult](/Weapons.aspx?ID=174)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Volley 50 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 3\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 240 ft.\r\n\r\n**Reload** 1 minute\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />",
  19. "name": "Backpack Catapult",
  20. "pfs": "Standard",
  21. "price": 2000,
  22. "price_raw": "20 gp",
  23. "range": 240,
  24. "range_raw": "240 ft.",
  25. "rarity": "uncommon",
  26. "release_date": "2021-10-13",
  27. "reload": 30,
  28. "reload_raw": "1 minute",
  29. "resistance": {},
  30. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Volley 50 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 3\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 240 ft.\r\n\r\n**Reload** 1 minute\r\n</row>\r\n\r\n**Ammunition** [Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …\r\n</summary>",
  31. "source": [
  32. "Guns & Gears"
  33. ],
  34. "source_raw": [
  35. "Guns & Gears pg. 63"
  36. ],
  37. "source_category": "Rulebooks",
  38. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 63</row>",
  39. "speed": {},
  40. "summary": "This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …",
  41. "summary_markdown": "This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …",
  42. "text": "<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Backpack Catapult Source Guns &amp; Gears pg. 63 Price 20 gp Damage 1d12 B Bulk 3 Hands 1+ Range 240 ft. Reload 1 minute Category Advanced Group Sling Ammunition Backpack Catapult Stones --- This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  43. "trait": [
  44. "Uncommon",
  45. "Volley"
  46. ],
  47. "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Volley 50 ft.](/Traits.aspx?ID=201)",
  48. "trait_raw": [
  49. "Uncommon",
  50. "Volley 50 ft."
  51. ],
  52. "type": "Weapon",
  53. "url": "/Weapons.aspx?ID=174",
  54. "weakness": {},
  55. "weapon_category": "Advanced",
  56. "weapon_group": "Sling",
  57. "weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
  58. "weapon_type": "Ranged"
  59. }