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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "weapon",
- "damage": "1d6 P",
- "damage_die": 6,
- "deity_markdown": "",
- "exclude_from_search": false,
- "favored_weapon_markdown": "",
- "hands": "1",
- "id": "weapon-329",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Atlatl](/Weapons.aspx?ID=329)\r\n</title>\n\n<traits>\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAtlatls are long, narrow pieces of shaped wood or antler used as levers to hurl [darts](/Weapons.aspx?ID=68) faster and farther than would otherwise be possible. An atlatl uses darts as ammunition.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />",
- "name": "Atlatl",
- "pfs": "Standard",
- "price": 20,
- "price_raw": "2 sp",
- "range": 60,
- "range_raw": "60 ft.",
- "rarity": "common",
- "release_date": "2023-02-22",
- "reload": 1,
- "reload_raw": "1",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAtlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 30"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An …",
- "summary_markdown": "Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An …",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Atlatl Source Treasure Vault pg. 30 1.1 Price 2 sp Damage 1d6 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Category Simple Group Dart --- Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Propulsive"
- ],
- "trait_markdown": "[Propulsive](/Traits.aspx?ID=191)",
- "trait_raw": [
- "Propulsive"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=329",
- "weakness": {},
- "weapon_category": "Simple",
- "weapon_group": "Dart",
- "weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
- "weapon_type": "Ranged"
- }
|