Arrows.json 4.2 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "deity_markdown": "",
  8. "exclude_from_search": false,
  9. "favored_weapon_markdown": "",
  10. "id": "weapon-83",
  11. "item_category": "Weapons",
  12. "item_subcategory": "Base Weapons",
  13. "level": 0,
  14. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Arrows](/Weapons.aspx?ID=83)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />",
  15. "name": "Arrows",
  16. "pfs": "Standard",
  17. "price": 10,
  18. "price_raw": "1 sp (price for 10)",
  19. "rarity": "common",
  20. "release_date": "2019-08-01",
  21. "resistance": {},
  22. "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …\r\n</summary>",
  23. "source": [
  24. "Core Rulebook"
  25. ],
  26. "source_raw": [
  27. "Core Rulebook pg. 282"
  28. ],
  29. "source_category": "Rulebooks",
  30. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>",
  31. "speed": {},
  32. "summary": "These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …",
  33. "summary_markdown": "These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …",
  34. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arrows Source Core Rulebook pg. 282 4.0 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
  35. "trait_markdown": "",
  36. "type": "Weapon",
  37. "url": "/Weapons.aspx?ID=83",
  38. "weakness": {},
  39. "weapon_category": "Ammunition",
  40. "weapon_group": "Bow",
  41. "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
  42. "weapon_type": "Ranged"
  43. }