| 12345678910111213141516171819202122232425262728293031323334353637 |
- {
- "breadcrumbs_spa": [],
- "category": "trait",
- "exclude_from_search": false,
- "id": "trait-401",
- "markdown": "<title level=\"1\" right=\"Trait\">[Concussive](/Traits.aspx?ID=401)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>\n\nThese weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.",
- "name": "Concussive",
- "rarity": "common",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 231"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>",
- "speed": {},
- "summary": "These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the …",
- "summary_markdown": "These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the …",
- "text": " Concussive Source Guns & Gears pg. 231 These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.",
- "trait": [
- "Concussive"
- ],
- "trait_group": [
- "Weapon"
- ],
- "trait_markdown": "Concussive",
- "trait_raw": [
- "Concussive"
- ],
- "type": "Trait",
- "url": "/Traits.aspx?ID=401",
- "weakness": {}
- }
|