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- {
- "actions": "Two Actions",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "duration": 600,
- "duration_raw": "10 minutes",
- "exclude_from_search": false,
- "heighten": [
- "9th"
- ],
- "heighten_level": [
- 6,
- 9
- ],
- "id": "spell-378",
- "level": 6,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Zealous Conviction](/Spells.aspx?ID=378)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 10 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.\n\n---\r\n**Heightened (9th)** The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.",
- "mystery_markdown": "",
- "name": "Zealous Conviction",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "range": 30,
- "range_raw": "30 feet",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "school": "enchantment",
- "search_markdown": "<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 10 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInstill unshakable conviction and zeal in willing creatures.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 385"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Instill unshakable conviction and zeal in willing creatures.",
- "summary_markdown": "Instill unshakable conviction and zeal in willing creatures.",
- "target": "up to 10 willing creatures",
- "target_markdown": "up to 10 willing creatures",
- "text": " Zealous Conviction Source Core Rulebook pg. 385 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target up to 10 willing creatures Duration 10 minutes --- You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely. --- Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.",
- "tradition": [
- "Divine",
- "Occult"
- ],
- "tradition_markdown": "[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)",
- "trait": [
- "Emotion",
- "Enchantment",
- "Mental"
- ],
- "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)",
- "trait_raw": [
- "Emotion",
- "Enchantment",
- "Mental"
- ],
- "type": "Spell",
- "url": "/Spells.aspx?ID=378",
- "weakness": {}
- }
|