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- {
- "actions": "Two Actions",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "duration": 60,
- "duration_raw": "up to 1 minute",
- "exclude_from_search": false,
- "heighten_level": [
- 3
- ],
- "id": "spell-1029",
- "level": 3,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Warding Aggression](/Spells.aspx?ID=1029)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or [unarmed](/Traits.aspx?ID=199) attack against a foe. In addition to the normal effects of the Strike, it has the effects below. _Warding aggression_ ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike.\r\n\r\n**Critical Success** You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration.<br />\r\n**Success** You gain a +2 status bonus to AC against the foe.<br />\r\n**Failure** You gain a +1 status bonus to AC against the foe.<br />\r\n**Critical Failure** You gain no additional effect.",
- "mystery_markdown": "",
- "name": "Warding Aggression",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2021-09-01",
- "resistance": {},
- "school": "abjuration",
- "search_markdown": "<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStrike an enemy to improve your defense against it, and extend the spell with further attacks.\r\n</summary>",
- "source": [
- "Secrets of Magic"
- ],
- "source_raw": [
- "Secrets of Magic pg. 140"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "Strike an enemy to improve your defense against it, and extend the spell with further attacks.",
- "summary_markdown": "Strike an enemy to improve your defense against it, and extend the spell with further attacks.",
- "text": " Warding Aggression Source Secrets of Magic pg. 140 1.1 Traditions Arcane, Divine, Primal Cast Two Actions somatic, verbal Duration up to 1 minute --- You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or unarmed attack against a foe. In addition to the normal effects of the Strike, it has the effects below. Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike. Critical Success You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration. Success You gain a +2 status bonus to AC against the foe. Failure You gain a +1 status bonus to AC against the foe. Critical Failure You gain no additional effect.",
- "tradition": [
- "Arcane",
- "Divine",
- "Primal"
- ],
- "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)",
- "trait": [
- "Abjuration"
- ],
- "trait_markdown": "[Abjuration](/Traits.aspx?ID=2)",
- "trait_raw": [
- "Abjuration"
- ],
- "type": "Spell",
- "url": "/Spells.aspx?ID=1029",
- "weakness": {}
- }
|