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- {
- "actions": "Two Actions",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain": [
- "Nightmares"
- ],
- "domain_markdown": "[Nightmares](/Domains.aspx?ID=23)",
- "duration_raw": "varies",
- "exclude_from_search": false,
- "heighten_level": [
- 1
- ],
- "id": "spell-468",
- "level": 1,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Waking Nightmare](/Spells.aspx?ID=468)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nightmares](/Domains.aspx?ID=23)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.\n\n If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted below.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is frightened 1.<br />\r\n**Failure** The target is frightened 2.<br />\r\n**Critical Failure** The target is frightened 3.",
- "mystery_markdown": "",
- "name": "Waking Nightmare",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "range": 30,
- "range_raw": "30 feet",
- "rarity": "uncommon",
- "release_date": "2019-08-01",
- "resistance": {},
- "saving_throw": "Will",
- "saving_throw_markdown": "Will",
- "school": "enchantment",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nightmares](/Domains.aspx?ID=23)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fill the creature’s mind with a terrifying vision out of its nightmares.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 399"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You fill the creature’s mind with a terrifying vision out of its nightmares.",
- "summary_markdown": "You fill the creature’s mind with a terrifying vision out of its nightmares.",
- "target": "1 creature",
- "target_markdown": "1 creature",
- "text": " Waking Nightmare Source Core Rulebook pg. 399 4.0 Domain Nightmares Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save. If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted below. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3.",
- "tradition_markdown": "",
- "trait": [
- "Cleric",
- "Emotion",
- "Enchantment",
- "Fear",
- "Mental",
- "Uncommon"
- ],
- "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Cleric",
- "Emotion",
- "Enchantment",
- "Fear",
- "Mental",
- "Uncommon"
- ],
- "type": "Focus",
- "url": "/Spells.aspx?ID=468",
- "weakness": {}
- }
|