Vector Screen.json 6.7 KB

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  1. {
  2. "actions": "Two Actions",
  3. "area": "one 5-foot square",
  4. "bloodline_markdown": "",
  5. "breadcrumbs_spa": [],
  6. "category": "spell",
  7. "component": [
  8. "somatic",
  9. "verbal"
  10. ],
  11. "deity_markdown": "",
  12. "domain_markdown": "",
  13. "duration_raw": "until the start of your next turn",
  14. "exclude_from_search": false,
  15. "heighten": [
  16. "5th",
  17. "6th"
  18. ],
  19. "heighten_level": [
  20. 3,
  21. 5,
  22. 6
  23. ],
  24. "id": "spell-1131",
  25. "level": 3,
  26. "lesson_markdown": "",
  27. "markdown": "<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Vector Screen](/Spells.aspx?ID=1131)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** one 5-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is automatically trapped in the screen, clattering to the ground once the spell ends. Attacks with bigger ranged weapons, such as [javelins](/Weapons.aspx?ID=71), take a –2 circumstance penalty to their attack rolls if their paths pass through the screen. Massive ranged weapons and spell effects that don't create physical objects pass through the screen with no penalty.\n\n---\r\n**Heightened (5th)** The screen is 10 feet wide.\r\n\r\n**Heightened (6th)** The screen is 10 feet wide and can interfere even with massless attacks, like magical blasts or gouts of flame. The screen imposes a –2 circumstance penalty to the attack rolls of spell effects even if they don't create physical objects. It also protects against area effects that pass through the screen, granting standard [cover](/Rules.aspx?ID=459) to creatures on the opposite side of the screen from the center or origin point of an area.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast [_telekinetic projectile_](/Spells.aspx?ID=334) to fire them at one creature as part of Dismissing the spell. Measure the range for the _telekinetic projectile_ from where the _vector screen_ was, instead of from you.\n\n</column>",
  28. "mystery_markdown": "",
  29. "name": "Vector Screen",
  30. "patron_theme_markdown": "",
  31. "pfs": "Standard",
  32. "range": 60,
  33. "range_raw": "60 feet",
  34. "rarity": "uncommon",
  35. "release_date": "2022-07-27",
  36. "resistance": {},
  37. "school": "abjuration",
  38. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** one 5-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.\r\n</summary>",
  39. "source": [
  40. "Dark Archive"
  41. ],
  42. "source_raw": [
  43. "Dark Archive pg. 17"
  44. ],
  45. "source_category": "Rulebooks",
  46. "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 17</row>",
  47. "speed": {},
  48. "summary": "You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.",
  49. "summary_markdown": "You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.",
  50. "text": " Vector Screen Source Dark Archive pg. 17 Cast Two Actions somatic, verbal Range 60 feet Area one 5-foot square Duration until the start of your next turn --- You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is automatically trapped in the screen, clattering to the ground once the spell ends. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the screen. Massive ranged weapons and spell effects that don't create physical objects pass through the screen with no penalty. --- Heightened (5th) The screen is 10 feet wide. Heightened (6th) The screen is 10 feet wide and can interfere even with massless attacks, like magical blasts or gouts of flame. The screen imposes a –2 circumstance penalty to the attack rolls of spell effects even if they don't create physical objects. It also protects against area effects that pass through the screen, granting standard cover to creatures on the opposite side of the screen from the center or origin point of an area. --- Amp Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast telekinetic projectile to fire them at one creature as part of Dismissing the spell. Measure the range for the telekinetic projectile from where the vector screen was, instead of from you.\n",
  51. "tradition_markdown": "",
  52. "trait": [
  53. "Abjuration",
  54. "Cantrip",
  55. "Psychic",
  56. "Uncommon"
  57. ],
  58. "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)",
  59. "trait_raw": [
  60. "Abjuration",
  61. "Cantrip",
  62. "Psychic",
  63. "Uncommon"
  64. ],
  65. "type": "Cantrip",
  66. "url": "/Spells.aspx?ID=1131",
  67. "weakness": {}
  68. }