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- {
- "actions": "Two Actions",
- "area": "60-foot cone",
- "bloodline": [
- "Psychopomp"
- ],
- "bloodline_markdown": "[Psychopomp](/Bloodlines.aspx?ID=13)",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "exclude_from_search": false,
- "heighten": [
- "+1"
- ],
- "heighten_level": [
- 8,
- 9,
- 10
- ],
- "id": "spell-303",
- "level": 8,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Spirit Song](/Spells.aspx?ID=303)</title>\n\n<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because _spirit song_ affects creatures' spirits, it can damage a target projecting its consciousness (such as via [_project image_](/Spells.aspx?ID=237)) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.",
- "mystery_markdown": "",
- "name": "Spirit Song",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "saving_throw": "basic Fortitude",
- "saving_throw_markdown": "[basic](/Rules.aspx?ID=329) Fortitude",
- "school": "necromancy",
- "search_markdown": "<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSing an eldritch song that damages any creature that has a spirit.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 372"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Sing an eldritch song that damages any creature that has a spirit.",
- "summary_markdown": "Sing an eldritch song that damages any creature that has a spirit.",
- "text": " Spirit Song Source Core Rulebook pg. 372 4.0 Tradition Occult Bloodline Psychopomp Cast Two Actions somatic, verbal Area 60-foot cone Saving Throw basic Fortitude --- Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures' spirits, it can damage a target projecting its consciousness (such as via project image ) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs. --- Heightened (+1) The damage increases by 2d6.",
- "tradition": [
- "Occult"
- ],
- "tradition_markdown": "[Occult](/SpellLists.aspx?Tradition=3)",
- "trait": [
- "Force",
- "Necromancy"
- ],
- "trait_markdown": "[Force](/Traits.aspx?ID=75), [Necromancy](/Traits.aspx?ID=117)",
- "trait_raw": [
- "Force",
- "Necromancy"
- ],
- "type": "Spell",
- "url": "/Spells.aspx?ID=303",
- "weakness": {}
- }
|