Sleep.json 6.7 KB

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  1. {
  2. "actions": "Two Actions",
  3. "area": "5-foot burst",
  4. "bloodline_markdown": "",
  5. "breadcrumbs_spa": [],
  6. "category": "spell",
  7. "component": [
  8. "somatic",
  9. "verbal"
  10. ],
  11. "deity": [
  12. "Bes",
  13. "Desna",
  14. "Kitumu",
  15. "Lady Jingxi",
  16. "Luhar",
  17. "The Prismatic Ray"
  18. ],
  19. "deity_markdown": "[Bes](/Deities.aspx?ID=51), [Desna](/Deities.aspx?ID=5), [Kitumu](/Deities.aspx?ID=229), [Lady Jingxi](/Deities.aspx?ID=178), [Luhar](/Deities.aspx?ID=216), [The Prismatic Ray](/Deities.aspx?ID=207)",
  20. "domain_markdown": "",
  21. "exclude_from_search": false,
  22. "heighten": [
  23. "4th"
  24. ],
  25. "heighten_level": [
  26. 1,
  27. 4
  28. ],
  29. "id": "spell-288",
  30. "level": 1,
  31. "lesson": [
  32. "Lesson of Dreams"
  33. ],
  34. "lesson_markdown": "[Lesson of Dreams](/Lessons.aspx?ID=1)",
  35. "markdown": "<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Sleep](/Spells.aspx?ID=288)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bes](/Deities.aspx?ID=51), [Desna](/Deities.aspx?ID=5), [Kitumu](/Deities.aspx?ID=229), [Lady Jingxi](/Deities.aspx?ID=178), [Luhar](/Deities.aspx?ID=216), [The Prismatic Ray](/Deities.aspx?ID=207)\n\n**Lesson**\r\n[Lesson of Dreams](/Lessons.aspx?ID=1)\n\n**Patron Theme**\r\n[Night](/Patrons.aspx?ID=5)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nEach creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes a –1 status penalty to Perception checks for 1 round.<br />\r\n**Failure** The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.<br />\r\n**Critical Failure** The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.\n\n---\r\n**Heightened (4th)** The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.",
  36. "mystery_markdown": "",
  37. "name": "Sleep",
  38. "patron_theme": [
  39. "Night"
  40. ],
  41. "patron_theme_markdown": "[Night](/Patrons.aspx?ID=5)",
  42. "pfs": "Standard",
  43. "range": 30,
  44. "range_raw": "30 feet",
  45. "rarity": "common",
  46. "release_date": "2019-08-01",
  47. "resistance": {},
  48. "saving_throw": "Will",
  49. "saving_throw_markdown": "Will",
  50. "school": "enchantment",
  51. "search_markdown": "<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bes](/Deities.aspx?ID=51), [Desna](/Deities.aspx?ID=5), [Kitumu](/Deities.aspx?ID=229), [Lady Jingxi](/Deities.aspx?ID=178), [Luhar](/Deities.aspx?ID=216), [The Prismatic Ray](/Deities.aspx?ID=207)\n\n**Lesson**\r\n[Lesson of Dreams](/Lessons.aspx?ID=1)\n\n**Patron Theme**\r\n[Night](/Patrons.aspx?ID=5)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause creatures in a small area to fall asleep.\r\n</summary>",
  52. "source": [
  53. "Core Rulebook"
  54. ],
  55. "source_raw": [
  56. "Core Rulebook pg. 370"
  57. ],
  58. "source_category": "Rulebooks",
  59. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>",
  60. "speed": {},
  61. "summary": "Cause creatures in a small area to fall asleep.",
  62. "summary_markdown": "Cause creatures in a small area to fall asleep.",
  63. "text": " Sleep Source Core Rulebook pg. 370 4.0 Traditions Arcane, Occult Deities Bes, Desna, Kitumu, Lady Jingxi, Luhar, The Prismatic Ray Lesson Lesson of Dreams Patron Theme Night Cast Two Actions somatic, verbal Range 30 feet Area 5-foot burst Saving Throw Will --- Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat. Critical Success The creature is unaffected. Success The creature takes a –1 status penalty to Perception checks for 1 round. Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. --- Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.",
  64. "tradition": [
  65. "Arcane",
  66. "Occult"
  67. ],
  68. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)",
  69. "trait": [
  70. "Enchantment",
  71. "Incapacitation",
  72. "Mental",
  73. "Sleep"
  74. ],
  75. "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145)",
  76. "trait_raw": [
  77. "Enchantment",
  78. "Incapacitation",
  79. "Mental",
  80. "Sleep"
  81. ],
  82. "type": "Spell",
  83. "url": "/Spells.aspx?ID=288",
  84. "weakness": {}
  85. }