Regenerate.json 5.5 KB

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  1. {
  2. "actions": "Two Actions",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "somatic",
  8. "verbal"
  9. ],
  10. "deity_markdown": "",
  11. "domain_markdown": "",
  12. "duration": 60,
  13. "duration_raw": "1 minute",
  14. "exclude_from_search": false,
  15. "heighten": [
  16. "9th"
  17. ],
  18. "heighten_level": [
  19. 7,
  20. 9
  21. ],
  22. "id": "spell-248",
  23. "level": 7,
  24. "lesson_markdown": "",
  25. "markdown": "<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Regenerate](/Spells.aspx?ID=248)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its [dying](/Conditions.aspx?ID=11) condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its [wounded](/Conditions.aspx?ID=42) value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. \n\nEach time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.\n\n---\r\n**Heightened (9th)** The regeneration increases to 20.",
  26. "mystery_markdown": "",
  27. "name": "Regenerate",
  28. "patron_theme_markdown": "",
  29. "pfs": "Standard",
  30. "range": 0,
  31. "range_raw": "touch",
  32. "rarity": "common",
  33. "release_date": "2019-08-01",
  34. "resistance": {},
  35. "school": "necromancy",
  36. "search_markdown": "<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause a creature to heal over time, regrow organs, and reattach body parts.\r\n</summary>",
  37. "source": [
  38. "Core Rulebook"
  39. ],
  40. "source_raw": [
  41. "Core Rulebook pg. 363"
  42. ],
  43. "source_category": "Rulebooks",
  44. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>",
  45. "speed": {},
  46. "summary": "Cause a creature to heal over time, regrow organs, and reattach body parts.",
  47. "summary_markdown": "Cause a creature to heal over time, regrow organs, and reattach body parts.",
  48. "target": "1 willing living creature",
  49. "target_markdown": "1 willing living creature",
  50. "text": " Regenerate Source Core Rulebook pg. 363 4.0 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 willing living creature Duration 1 minute --- An infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its dying condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its wounded value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. --- Heightened (9th) The regeneration increases to 20.",
  51. "tradition": [
  52. "Divine",
  53. "Primal"
  54. ],
  55. "tradition_markdown": "[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)",
  56. "trait": [
  57. "Healing",
  58. "Necromancy",
  59. "Positive"
  60. ],
  61. "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)",
  62. "trait_raw": [
  63. "Healing",
  64. "Necromancy",
  65. "Positive"
  66. ],
  67. "type": "Spell",
  68. "url": "/Spells.aspx?ID=248",
  69. "weakness": {}
  70. }