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- {
- "actions": "Two Actions",
- "area": "30-foot burst",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity": [
- "Imot",
- "Zyphus"
- ],
- "deity_markdown": "[Imot](/Deities.aspx?ID=139), [Zyphus](/Deities.aspx?ID=160)",
- "domain_markdown": "",
- "exclude_from_search": false,
- "heighten": [
- "+1"
- ],
- "heighten_level": [
- 6,
- 7,
- 8,
- 9,
- 10
- ],
- "id": "spell-218",
- "level": 6,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Phantasmal Calamity](/Spells.aspx?ID=218)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Imot](/Deities.aspx?ID=139), [Zyphus](/Deities.aspx?ID=160)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.",
- "mystery_markdown": "",
- "name": "Phantasmal Calamity",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "range": 500,
- "range_raw": "500 feet",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "saving_throw": "Will",
- "saving_throw_markdown": "Will",
- "school": "illusion",
- "search_markdown": "<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Imot](/Deities.aspx?ID=139), [Zyphus](/Deities.aspx?ID=160)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage a creature mentally with visions of an apocalypse.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 357"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Damage a creature mentally with visions of an apocalypse.",
- "summary_markdown": "Damage a creature mentally with visions of an apocalypse.",
- "text": " Phantasmal Calamity Source Core Rulebook pg. 357 4.0 Traditions Arcane, Occult Deities Imot, Zyphus Cast Two Actions somatic, verbal Range 500 feet Area 30-foot burst Saving Throw Will --- A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition. --- Heightened (+1) The damage increases by 2d6.",
- "tradition": [
- "Arcane",
- "Occult"
- ],
- "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)",
- "trait": [
- "Illusion",
- "Mental"
- ],
- "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)",
- "trait_raw": [
- "Illusion",
- "Mental"
- ],
- "type": "Spell",
- "url": "/Spells.aspx?ID=218",
- "weakness": {}
- }
|