Oneiric Mire.json 5.3 KB

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  1. {
  2. "actions": "Three Actions",
  3. "area": "20-foot burst",
  4. "bloodline_markdown": "",
  5. "breadcrumbs_spa": [],
  6. "category": "spell",
  7. "component": [
  8. "somatic",
  9. "verbal"
  10. ],
  11. "deity_markdown": "",
  12. "domain_markdown": "",
  13. "duration": 60,
  14. "duration_raw": "1 minute",
  15. "exclude_from_search": false,
  16. "heighten_level": [
  17. 3
  18. ],
  19. "id": "spell-961",
  20. "level": 3,
  21. "lesson_markdown": "",
  22. "markdown": "<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Oneiric Mire](/Spells.aspx?ID=961)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain.\n\n Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a –10-foot circumstance penalty to its Speeds. On a critical failure, it's also [immobilized](/Conditions.aspx?ID=24). In addition to the normal actions to [Escape](/Actions.aspx?ID=79), at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against _oneiric mire_, the creature fully [disbelieves](/Rules.aspx?ID=267) the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.",
  23. "mystery_markdown": "",
  24. "name": "Oneiric Mire",
  25. "patron_theme_markdown": "",
  26. "pfs": "Standard",
  27. "range": 120,
  28. "range_raw": "120 feet",
  29. "rarity": "common",
  30. "release_date": "2021-09-01",
  31. "resistance": {},
  32. "school": "illusion",
  33. "search_markdown": "<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate illusory quicksand that tricks creatures into thinking they're stuck.\r\n</summary>",
  34. "source": [
  35. "Secrets of Magic"
  36. ],
  37. "source_raw": [
  38. "Secrets of Magic pg. 119"
  39. ],
  40. "source_category": "Rulebooks",
  41. "source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>",
  42. "speed": {},
  43. "summary": "Create illusory quicksand that tricks creatures into thinking they're stuck.",
  44. "summary_markdown": "Create illusory quicksand that tricks creatures into thinking they're stuck.",
  45. "text": " Oneiric Mire Source Secrets of Magic pg. 119 1.1 Traditions Arcane, Occult, Primal Cast Three Actions somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain. Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a –10-foot circumstance penalty to its Speeds. On a critical failure, it's also immobilized. In addition to the normal actions to Escape, at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against oneiric mire , the creature fully disbelieves the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.",
  46. "tradition": [
  47. "Arcane",
  48. "Occult",
  49. "Primal"
  50. ],
  51. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)",
  52. "trait": [
  53. "Illusion",
  54. "Mental",
  55. "Visual"
  56. ],
  57. "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)",
  58. "trait_raw": [
  59. "Illusion",
  60. "Mental",
  61. "Visual"
  62. ],
  63. "type": "Spell",
  64. "url": "/Spells.aspx?ID=961",
  65. "weakness": {}
  66. }