Necrotize.json 6.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. {
  2. "actions": "Two Actions",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "somatic",
  8. "verbal"
  9. ],
  10. "deity_markdown": "",
  11. "domain_markdown": "",
  12. "duration_raw": "varies",
  13. "exclude_from_search": false,
  14. "heighten": [
  15. "+1"
  16. ],
  17. "heighten_level": [
  18. 6,
  19. 7,
  20. 8,
  21. 9,
  22. 10
  23. ],
  24. "id": "spell-956",
  25. "level": 6,
  26. "lesson_markdown": "",
  27. "markdown": "<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Necrotize](/Spells.aspx?ID=956)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the following debilitations; roll 1d4 to randomly determine which. The effects depend on its Fortitude save. <ol><li>**Bones** The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.</li><li>**Joints** The target's joints necrotize, making its movements ungainly and clumsy. It becomes [clumsy 1](/Conditions.aspx?ID=3).</li><li>**Legs** The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a –10-foot status penalty to its Speeds.</li><li>**Muscles** The target's muscles necrotize, rotting away. The target becomes [enfeebled 1](/Conditions.aspx?ID=13).</li></ol>\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and the debilitation lasts until the end of your next turn.<br />\r\n**Failure** The target takes full damage and the debilitation lasts for 1 minute.<br />\r\n**Critical Failure** The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.",
  28. "mystery_markdown": "",
  29. "name": "Necrotize",
  30. "patron_theme_markdown": "",
  31. "pfs": "Standard",
  32. "range": 60,
  33. "range_raw": "60 feet",
  34. "rarity": "common",
  35. "release_date": "2021-09-01",
  36. "resistance": {},
  37. "saving_throw": "Fortitude",
  38. "saving_throw_markdown": "Fortitude",
  39. "school": "necromancy",
  40. "search_markdown": "<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNecrotize a foe's body, harming and randomly debilitating them.\r\n</summary>",
  41. "source": [
  42. "Secrets of Magic"
  43. ],
  44. "source_raw": [
  45. "Secrets of Magic pg. 118"
  46. ],
  47. "source_category": "Rulebooks",
  48. "source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>",
  49. "speed": {},
  50. "summary": "Necrotize a foe's body, harming and randomly debilitating them.",
  51. "summary_markdown": "Necrotize a foe's body, harming and randomly debilitating them.",
  52. "target": "1 living creature",
  53. "target_markdown": "1 living creature",
  54. "text": " Necrotize Source Secrets of Magic pg. 118 1.1 Traditions Arcane, Divine, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 living creature Saving Throw Fortitude Duration varies --- You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the following debilitations; roll 1d4 to randomly determine which. The effects depend on its Fortitude save. Bones The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage. Joints The target's joints necrotize, making its movements ungainly and clumsy. It becomes clumsy 1. Legs The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a –10-foot status penalty to its Speeds. Muscles The target's muscles necrotize, rotting away. The target becomes enfeebled 1. Critical Success The target is unaffected. Success The target takes half damage and the debilitation lasts until the end of your next turn. Failure The target takes full damage and the debilitation lasts for 1 minute. Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute. --- Heightened (+1) The damage increases by 2d6.",
  55. "tradition": [
  56. "Arcane",
  57. "Divine",
  58. "Primal"
  59. ],
  60. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)",
  61. "trait": [
  62. "Necromancy",
  63. "Negative"
  64. ],
  65. "trait_markdown": "[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)",
  66. "trait_raw": [
  67. "Necromancy",
  68. "Negative"
  69. ],
  70. "type": "Spell",
  71. "url": "/Spells.aspx?ID=956",
  72. "weakness": {}
  73. }