Musical Accompaniment.json 5.2 KB

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  1. {
  2. "actions": "Two Actions",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "somatic",
  8. "verbal"
  9. ],
  10. "deity_markdown": "",
  11. "domain_markdown": "",
  12. "duration": 60,
  13. "duration_raw": "1 minute",
  14. "exclude_from_search": false,
  15. "heighten": [
  16. "2nd",
  17. "3rd",
  18. "5th"
  19. ],
  20. "heighten_level": [
  21. 1,
  22. 2,
  23. 3,
  24. 5
  25. ],
  26. "id": "spell-1289",
  27. "level": 1,
  28. "lesson_markdown": "",
  29. "markdown": "<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Musical Accompaniment](/Spells.aspx?ID=1289)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou're surrounded by orchestral music that shifts and changes to match your behavior. This music provides a +1 status bonus to Performance checks. At the GM's discretion, it provides this bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks as the music changes to support you in social situations, though some creatures are unaffected by such obvious attempts to use music to illicit specific emotions. This music moves with you and has a maximum volume equal to four humans shouting. You take a –4 penalty to [Stealth](/Skills.aspx?ID=15) checks while the music is playing. You can't control the exact music this spell creates. The music doesn't create intelligible words or singing. You can Dismiss this spell.\n\n---\r\n**Heightened (2nd)** The duration increases to 10 minutes.\r\n\r\n**Heightened (3rd)** The duration increases to 1 hour.\r\n\r\n**Heightened (5th)** The duration increases to 24 hours.",
  30. "mystery_markdown": "",
  31. "name": "Musical Accompaniment",
  32. "patron_theme_markdown": "",
  33. "pfs": "Standard",
  34. "rarity": "common",
  35. "release_date": "2023-03-29",
  36. "resistance": {},
  37. "school": "illusion",
  38. "search_markdown": "<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're surrounded by orchestral music that shifts and changes to match your behavior.\r\n</summary>",
  39. "source": [
  40. "Firebrands"
  41. ],
  42. "source_raw": [
  43. "Firebrands pg. 90"
  44. ],
  45. "source_category": "Lost Omens",
  46. "source_markdown": "<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 90</row>",
  47. "speed": {},
  48. "summary": "You're surrounded by orchestral music that shifts and changes to match your behavior.",
  49. "summary_markdown": "You're surrounded by orchestral music that shifts and changes to match your behavior.",
  50. "text": " Musical Accompaniment Source Firebrands pg. 90 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You're surrounded by orchestral music that shifts and changes to match your behavior. This music provides a +1 status bonus to Performance checks. At the GM's discretion, it provides this bonus to Deception, Diplomacy, and Intimidation checks as the music changes to support you in social situations, though some creatures are unaffected by such obvious attempts to use music to illicit specific emotions. This music moves with you and has a maximum volume equal to four humans shouting. You take a –4 penalty to Stealth checks while the music is playing. You can't control the exact music this spell creates. The music doesn't create intelligible words or singing. You can Dismiss this spell. --- Heightened (2nd) The duration increases to 10 minutes. Heightened (3rd) The duration increases to 1 hour. Heightened (5th) The duration increases to 24 hours.",
  51. "tradition": [
  52. "Arcane",
  53. "Occult"
  54. ],
  55. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)",
  56. "trait": [
  57. "Auditory",
  58. "Cantrip",
  59. "Illusion"
  60. ],
  61. "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Cantrip](/Traits.aspx?ID=22), [Illusion](/Traits.aspx?ID=92)",
  62. "trait_raw": [
  63. "Auditory",
  64. "Cantrip",
  65. "Illusion"
  66. ],
  67. "type": "Cantrip",
  68. "url": "/Spells.aspx?ID=1289",
  69. "weakness": {}
  70. }