Inevitable Disaster.json 5.4 KB

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  1. {
  2. "actions": "Two Actions",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "somatic",
  8. "verbal"
  9. ],
  10. "deity_markdown": "",
  11. "domain_markdown": "",
  12. "exclude_from_search": false,
  13. "heighten": [
  14. "+1"
  15. ],
  16. "heighten_level": [
  17. 5,
  18. 6,
  19. 7,
  20. 8,
  21. 9,
  22. 10
  23. ],
  24. "id": "spell-930",
  25. "level": 5,
  26. "lesson_markdown": "",
  27. "markdown": "<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Inevitable Disaster](/Spells.aspx?ID=930)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. Some kind of strange accident occurs 1d4 rounds later, dealing 55 damage to the creature, with a [basic](/Rules.aspx?ID=329) Fortitude save. This happens regardless of where the target is located at the time, even if it travels to another plane. The GM should roll to determine when the damage occurs secretly and determine the form of the accident as well as the type of damage it deals; generally, the accident should be one that deals physical damage of some type (for instance, a tree branch might fall on the foe and deal bludgeoning damage, or a window might break and fling sharp slashing glass at them), though other damage types might be appropriate in more unusual environments.\n\n---\r\n**Heightened (+1)** The damage increases by 10.",
  28. "mystery_markdown": "",
  29. "name": "Inevitable Disaster",
  30. "patron_theme_markdown": "",
  31. "pfs": "Standard",
  32. "range": 60,
  33. "range_raw": "60 feet",
  34. "rarity": "common",
  35. "release_date": "2021-09-01",
  36. "resistance": {},
  37. "saving_throw": "Fortitude",
  38. "saving_throw_markdown": "Fortitude",
  39. "school": "divination",
  40. "search_markdown": "<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTwist fate to damage a foe in the near future.\r\n</summary>",
  41. "source": [
  42. "Secrets of Magic"
  43. ],
  44. "source_raw": [
  45. "Secrets of Magic pg. 111"
  46. ],
  47. "source_category": "Rulebooks",
  48. "source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>",
  49. "speed": {},
  50. "summary": "Twist fate to damage a foe in the near future.",
  51. "summary_markdown": "Twist fate to damage a foe in the near future.",
  52. "target": "1 creature",
  53. "target_markdown": "1 creature",
  54. "text": " Inevitable Disaster Source Secrets of Magic pg. 111 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. Some kind of strange accident occurs 1d4 rounds later, dealing 55 damage to the creature, with a basic Fortitude save. This happens regardless of where the target is located at the time, even if it travels to another plane. The GM should roll to determine when the damage occurs secretly and determine the form of the accident as well as the type of damage it deals; generally, the accident should be one that deals physical damage of some type (for instance, a tree branch might fall on the foe and deal bludgeoning damage, or a window might break and fling sharp slashing glass at them), though other damage types might be appropriate in more unusual environments. --- Heightened (+1) The damage increases by 10.",
  55. "tradition": [
  56. "Divine",
  57. "Occult"
  58. ],
  59. "tradition_markdown": "[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)",
  60. "trait": [
  61. "Curse",
  62. "Divination",
  63. "Prediction"
  64. ],
  65. "trait_markdown": "[Curse](/Traits.aspx?ID=38), [Divination](/Traits.aspx?ID=47), [Prediction](/Traits.aspx?ID=132)",
  66. "trait_raw": [
  67. "Curse",
  68. "Divination",
  69. "Prediction"
  70. ],
  71. "type": "Spell",
  72. "url": "/Spells.aspx?ID=930",
  73. "weakness": {}
  74. }