Impaling Spike.json 5.3 KB

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  1. {
  2. "actions": "Two Actions",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "somatic",
  8. "verbal"
  9. ],
  10. "deity_markdown": "",
  11. "domain_markdown": "",
  12. "duration": 60,
  13. "duration_raw": "1 minute",
  14. "exclude_from_search": false,
  15. "heighten": [
  16. "+1"
  17. ],
  18. "heighten_level": [
  19. 5,
  20. 6,
  21. 7,
  22. 8,
  23. 9,
  24. 10
  25. ],
  26. "id": "spell-697",
  27. "level": 5,
  28. "lesson_markdown": "",
  29. "markdown": "<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Impaling Spike](/Spells.aspx?ID=697)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of [cold iron](/Equipment.aspx?ID=272) and deals 8d6 piercing damage. The target must attempt a Reflex save.\r\n\r\n**Critical Success** The target dodges the spike and is unaffected.<br />\r\n**Success** The target is struck by the spike and takes half damage.<br />\r\n**Failure** The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes [immobilized](/Conditions.aspx?ID=24). It can attempt to [Escape](/Actions.aspx?ID=79) (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.<br />\r\n**Critical Failure** As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is [flat-footed](/Conditions.aspx?ID=16) as long as it's impaled.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.",
  30. "mystery_markdown": "",
  31. "name": "Impaling Spike",
  32. "patron_theme_markdown": "",
  33. "pfs": "Standard",
  34. "range": 30,
  35. "range_raw": "30 feet",
  36. "rarity": "common",
  37. "release_date": "2020-07-30",
  38. "resistance": {},
  39. "saving_throw": "Reflex",
  40. "saving_throw_markdown": "Reflex",
  41. "school": "conjuration",
  42. "search_markdown": "<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSkewer a creature with a cold iron spike.\r\n</summary>",
  43. "source": [
  44. "Advanced Player's Guide"
  45. ],
  46. "source_raw": [
  47. "Advanced Player's Guide pg. 221"
  48. ],
  49. "source_category": "Rulebooks",
  50. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>",
  51. "speed": {},
  52. "summary": "Skewer a creature with a cold iron spike.",
  53. "summary_markdown": "Skewer a creature with a cold iron spike.",
  54. "target": "1 creature",
  55. "target_markdown": "1 creature",
  56. "text": " Impaling Spike Source Advanced Player's Guide pg. 221 2.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Reflex Duration 1 minute --- You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save. Critical Success The target dodges the spike and is unaffected. Success The target is struck by the spike and takes half damage. Failure The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes immobilized. It can attempt to Escape (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns. Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is flat-footed as long as it's impaled. --- Heightened (+1) The damage increases by 2d6.",
  57. "tradition": [
  58. "Arcane",
  59. "Primal"
  60. ],
  61. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)",
  62. "trait": [
  63. "Conjuration"
  64. ],
  65. "trait_markdown": "[Conjuration](/Traits.aspx?ID=33)",
  66. "trait_raw": [
  67. "Conjuration"
  68. ],
  69. "type": "Spell",
  70. "url": "/Spells.aspx?ID=697",
  71. "weakness": {}
  72. }