Foresee the Path.json 6.1 KB

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  1. {
  2. "actions": "Single Action",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "verbal"
  8. ],
  9. "deity_markdown": "",
  10. "domain_markdown": "",
  11. "duration": 60,
  12. "duration_raw": "sustained up to 1 minute",
  13. "exclude_from_search": false,
  14. "heighten_level": [
  15. 5
  16. ],
  17. "id": "spell-1135",
  18. "level": 5,
  19. "lesson_markdown": "",
  20. "markdown": "<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Foresee the Path](/Spells.aspx?ID=1135)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or [Deception](/Skills.aspx?ID=5) DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the [Warfare Lore](/Skills.aspx?ID=8) DC of a military captain. The target is then temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as [Attack of Opportunity](/MonsterAbilities.aspx?ID=3), the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions.<br />\r\n**Success** As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.<br />\r\n**Failure** The spell has no effect.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally\n\n</column>",
  21. "mystery_markdown": "",
  22. "name": "Foresee the Path",
  23. "patron_theme_markdown": "",
  24. "pfs": "Standard",
  25. "range": 60,
  26. "range_raw": "60 feet",
  27. "rarity": "uncommon",
  28. "release_date": "2022-07-27",
  29. "resistance": {},
  30. "school": "divination",
  31. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.\r\n</summary>",
  32. "source": [
  33. "Dark Archive"
  34. ],
  35. "source_raw": [
  36. "Dark Archive pg. 18"
  37. ],
  38. "source_category": "Rulebooks",
  39. "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 18</row>",
  40. "speed": {},
  41. "summary": "You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.",
  42. "summary_markdown": "You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.",
  43. "target": "1 ally and 1 enemy",
  44. "target_markdown": "1 ally and 1 enemy",
  45. "text": " Foresee the Path Source Dark Archive pg. 18 Cast Single Action verbal Range 60 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute. Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Attack of Opportunity, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions. Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1. Failure The spell has no effect. --- Amp The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally\n",
  46. "tradition_markdown": "",
  47. "trait": [
  48. "Cantrip",
  49. "Divination",
  50. "Psychic",
  51. "Uncommon"
  52. ],
  53. "trait_markdown": "[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)",
  54. "trait_raw": [
  55. "Cantrip",
  56. "Divination",
  57. "Psychic",
  58. "Uncommon"
  59. ],
  60. "type": "Cantrip",
  61. "url": "/Spells.aspx?ID=1135",
  62. "weakness": {}
  63. }