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- {
- "actions": "Single Action",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "verbal"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "duration": 60,
- "duration_raw": "sustained up to 1 minute",
- "exclude_from_search": false,
- "heighten_level": [
- 5
- ],
- "id": "spell-1135",
- "level": 5,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Foresee the Path](/Spells.aspx?ID=1135)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or [Deception](/Skills.aspx?ID=5) DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the [Warfare Lore](/Skills.aspx?ID=8) DC of a military captain. The target is then temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as [Attack of Opportunity](/MonsterAbilities.aspx?ID=3), the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions.<br />\r\n**Success** As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.<br />\r\n**Failure** The spell has no effect.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally\n\n</column>",
- "mystery_markdown": "",
- "name": "Foresee the Path",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "range": 60,
- "range_raw": "60 feet",
- "rarity": "uncommon",
- "release_date": "2022-07-27",
- "resistance": {},
- "school": "divination",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.\r\n</summary>",
- "source": [
- "Dark Archive"
- ],
- "source_raw": [
- "Dark Archive pg. 18"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 18</row>",
- "speed": {},
- "summary": "You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.",
- "summary_markdown": "You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.",
- "target": "1 ally and 1 enemy",
- "target_markdown": "1 ally and 1 enemy",
- "text": " Foresee the Path Source Dark Archive pg. 18 Cast Single Action verbal Range 60 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute. Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Attack of Opportunity, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions. Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1. Failure The spell has no effect. --- Amp The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally\n",
- "tradition_markdown": "",
- "trait": [
- "Cantrip",
- "Divination",
- "Psychic",
- "Uncommon"
- ],
- "trait_markdown": "[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Cantrip",
- "Divination",
- "Psychic",
- "Uncommon"
- ],
- "type": "Cantrip",
- "url": "/Spells.aspx?ID=1135",
- "weakness": {}
- }
|