False Nature.json 5.5 KB

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  1. {
  2. "actions": "Three Actions",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "material",
  8. "somatic",
  9. "verbal"
  10. ],
  11. "deity_markdown": "",
  12. "domain_markdown": "",
  13. "duration_raw": "until your next daily preparations",
  14. "exclude_from_search": false,
  15. "heighten_level": [
  16. 4
  17. ],
  18. "id": "spell-1148",
  19. "level": 4,
  20. "lesson_markdown": "",
  21. "markdown": "<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[False Nature](/Spells.aspx?ID=1148)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 93</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** one unattended item or one item you're holding\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the target is a different, nonspecific object. Your statement can't presuppose any other facts. For instance, you could claim an object is “a stone” or “an antidote,” but not “the _Starstone_” or “the antidote to the lethal poison you already drank.” Creatures who previously observed the target receive an immediate Will save to disbelieve, but on a failure, the illusion temporarily rewrites their memory that the object was something different. A creature who failed their Will save, or didn't already see the item's original form, must Interact with the illusion as normal to receive a Perception check against the spell DC to disbelieve. When the spell ends, targets remember the object's true nature, even if they never disbelieved the spell.",
  22. "mystery_markdown": "",
  23. "name": "False Nature",
  24. "patron_theme_markdown": "",
  25. "pfs": "Standard",
  26. "range": 0,
  27. "range_raw": "touch",
  28. "rarity": "uncommon",
  29. "release_date": "2022-07-27",
  30. "resistance": {},
  31. "school": "illusion",
  32. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 93</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** one unattended item or one item you're holding\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRewrite perception and memory to make one object appear to be another\r\n\r\n</summary>",
  33. "source": [
  34. "Dark Archive"
  35. ],
  36. "source_raw": [
  37. "Dark Archive pg. 93"
  38. ],
  39. "source_category": "Rulebooks",
  40. "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 93</row>",
  41. "speed": {},
  42. "summary": "Rewrite perception and memory to make one object appear to be another\r\n",
  43. "summary_markdown": "Rewrite perception and memory to make one object appear to be another\r\n",
  44. "target": "one unattended item or one item you're holding",
  45. "target_markdown": "one unattended item or one item you're holding",
  46. "text": " False Nature Source Dark Archive pg. 93 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range touch Target one unattended item or one item you're holding Duration until your next daily preparations --- You create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the target is a different, nonspecific object. Your statement can't presuppose any other facts. For instance, you could claim an object is “a stone” or “an antidote,” but not “the Starstone ” or “the antidote to the lethal poison you already drank.” Creatures who previously observed the target receive an immediate Will save to disbelieve, but on a failure, the illusion temporarily rewrites their memory that the object was something different. A creature who failed their Will save, or didn't already see the item's original form, must Interact with the illusion as normal to receive a Perception check against the spell DC to disbelieve. When the spell ends, targets remember the object's true nature, even if they never disbelieved the spell.",
  47. "tradition": [
  48. "Arcane",
  49. "Occult"
  50. ],
  51. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)",
  52. "trait": [
  53. "Illusion",
  54. "Uncommon"
  55. ],
  56. "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)",
  57. "trait_raw": [
  58. "Illusion",
  59. "Uncommon"
  60. ],
  61. "type": "Spell",
  62. "url": "/Spells.aspx?ID=1148",
  63. "weakness": {}
  64. }