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- {
- "actions": "Two Actions",
- "area": "15-foot emanation",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain": [
- "Decay"
- ],
- "domain_markdown": "[Decay](/Domains.aspx?ID=42)",
- "duration": 60,
- "duration_raw": "sustained up to 1 minute",
- "exclude_from_search": false,
- "heighten_level": [
- 4
- ],
- "id": "spell-599",
- "level": 4,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Fallow Field](/Spells.aspx?ID=599)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Decay](/Domains.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save.\r\n\r\n**Critical Success** The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute.<br />\r\n**Success** The creature regains the full number of Hit Points that would be restored.<br />\r\n**Failure** The creature regains only half the number of Hit Points that would be restored.<br />\r\n**Critical Failure** The creature does not regain Hit Points from the healing effect.",
- "mystery_markdown": "",
- "name": "Fallow Field",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "range": 60,
- "range_raw": "60 feet",
- "rarity": "common",
- "release_date": "2020-01-29",
- "resistance": {},
- "saving_throw": "Will",
- "saving_throw_markdown": "Will",
- "school": "necromancy",
- "search_markdown": "<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Decay](/Domains.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA sickly yellow light fills the area as entropic forces prevent healing.\r\n</summary>",
- "source": [
- "Gods & Magic"
- ],
- "source_raw": [
- "Gods & Magic pg. 113"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Gods & Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "A sickly yellow light fills the area as entropic forces prevent healing.",
- "summary_markdown": "A sickly yellow light fills the area as entropic forces prevent healing.",
- "text": " Fallow Field Source Gods & Magic pg. 113 2.0 Domain Decay Cast Two Actions somatic, verbal Range 60 feet Area 15-foot emanation Saving Throw Will Duration sustained up to 1 minute --- A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save. Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute. Success The creature regains the full number of Hit Points that would be restored. Failure The creature regains only half the number of Hit Points that would be restored. Critical Failure The creature does not regain Hit Points from the healing effect.",
- "tradition_markdown": "",
- "trait": [
- "Necromancy",
- "Negative"
- ],
- "trait_markdown": "[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)",
- "trait_raw": [
- "Necromancy",
- "Negative"
- ],
- "type": "Focus",
- "url": "/Spells.aspx?ID=599",
- "weakness": {}
- }
|