Elemental Annihilation Wave.json 6.5 KB

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  1. {
  2. "actions": "Two Actions to 2 rounds",
  3. "area": "30-foot cone",
  4. "bloodline_markdown": "",
  5. "breadcrumbs_spa": [],
  6. "category": "spell",
  7. "deity_markdown": "",
  8. "domain_markdown": "",
  9. "exclude_from_search": false,
  10. "heighten": [
  11. "+2"
  12. ],
  13. "heighten_level": [
  14. 3,
  15. 5,
  16. 7,
  17. 9
  18. ],
  19. "id": "spell-902",
  20. "level": 3,
  21. "lesson_markdown": "",
  22. "markdown": "<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Elemental Annihilation Wave](/Spells.aspx?ID=902)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.\n\n <actions string=\"Two Actions\" /> **(somatic, verbal)** The spell is a 30-foot cone.<br /> <actions string=\"Three Actions\" /> **(material, somatic, verbal)** The spell is a 30-foot cone. On a failed saving throw, creatures are [pushed](/Rules.aspx?ID=451) 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked [prone](/Conditions.aspx?ID=31).<br /> **Two Rounds** If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of [_gust of wind_](/Spells.aspx?ID=143).\n\n---\r\n**Heightened (+2)** The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.",
  23. "mystery_markdown": "",
  24. "name": "Elemental Annihilation Wave",
  25. "patron_theme_markdown": "",
  26. "pfs": "Standard",
  27. "rarity": "common",
  28. "release_date": "2021-09-01",
  29. "resistance": {},
  30. "saving_throw": "basic Reflex",
  31. "saving_throw_markdown": "[basic](/Rules.aspx?ID=329) Reflex",
  32. "school": "evocation",
  33. "search_markdown": "<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDraw in elemental energy to unleash a cone of burning destruction.\r\n</summary>",
  34. "source": [
  35. "Secrets of Magic"
  36. ],
  37. "source_raw": [
  38. "Secrets of Magic pg. 102"
  39. ],
  40. "source_category": "Rulebooks",
  41. "source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>",
  42. "speed": {},
  43. "summary": "Draw in elemental energy to unleash a cone of burning destruction.",
  44. "summary_markdown": "Draw in elemental energy to unleash a cone of burning destruction.",
  45. "text": " Elemental Annihilation Wave Source Secrets of Magic pg. 102 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions to 2 rounds Area 30-foot cone Saving Throw basic Reflex --- You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters. Two Actions (somatic, verbal) The spell is a 30-foot cone. Three Actions (material, somatic, verbal) The spell is a 30-foot cone. On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked prone. Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of gust of wind . --- Heightened (+2) The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.",
  46. "tradition": [
  47. "Arcane",
  48. "Primal",
  49. "Elemental"
  50. ],
  51. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)",
  52. "trait": [
  53. "Air",
  54. "Earth",
  55. "Evocation",
  56. "Fire",
  57. "Water"
  58. ],
  59. "trait_markdown": "[Air](/Traits.aspx?ID=5), [Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Water](/Traits.aspx?ID=165)",
  60. "trait_raw": [
  61. "Air",
  62. "Earth",
  63. "Evocation",
  64. "Fire",
  65. "Water"
  66. ],
  67. "type": "Spell",
  68. "url": "/Spells.aspx?ID=902",
  69. "weakness": {}
  70. }