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- {
- "actions": "Two Actions",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "exclude_from_search": false,
- "heighten": [
- "+1"
- ],
- "heighten_level": [
- 3,
- 4,
- 5,
- 6,
- 7,
- 8,
- 9,
- 10
- ],
- "id": "spell-751",
- "level": 3,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Delay Affliction](/Spells.aspx?ID=751)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to [counteract](/Rules.aspx?ID=371) any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to _delay affliction_ for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an [ingested](/Traits.aspx?ID=95) poison during its onset period unless you were aware of the poison.\n\n---\r\n**Heightened (+1)** The target recovers an additional 1d8 Hit Points and you can attempt to suspend an additional affliction.",
- "mystery": [
- "Life"
- ],
- "mystery_markdown": "[Life](/Mysteries.aspx?ID=6)",
- "name": "Delay Affliction",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "range": 30,
- "range_raw": "30 feet",
- "rarity": "uncommon",
- "release_date": "2020-07-30",
- "resistance": {},
- "school": "necromancy",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.\r\n</summary>",
- "source": [
- "Advanced Player's Guide"
- ],
- "source_raw": [
- "Advanced Player's Guide pg. 231"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.",
- "summary_markdown": "With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.",
- "target": "1 creature",
- "target_markdown": "1 creature",
- "text": " Delay Affliction Source Advanced Player's Guide pg. 231 2.0 Mystery Life Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison. --- Heightened (+1) The target recovers an additional 1d8 Hit Points and you can attempt to suspend an additional affliction.",
- "tradition_markdown": "",
- "trait": [
- "Cursebound",
- "Healing",
- "Necromancy",
- "Oracle",
- "Positive",
- "Uncommon"
- ],
- "trait_markdown": "[Cursebound](/Traits.aspx?ID=320), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Cursebound",
- "Healing",
- "Necromancy",
- "Oracle",
- "Positive",
- "Uncommon"
- ],
- "type": "Focus",
- "url": "/Spells.aspx?ID=751",
- "weakness": {}
- }
|