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- {
- "actions": "Two Actions",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "duration": 60,
- "duration_raw": "1 minute",
- "exclude_from_search": false,
- "heighten": [
- "+3"
- ],
- "heighten_level": [
- 3,
- 6,
- 9
- ],
- "id": "spell-1110",
- "level": 3,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Consecrate Flesh](/Spells.aspx?ID=1110)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThrough the strength of your faith, your body becomes infused with holy energy. You have weakness 5 to evil. Any creature that touches or damages you with an [unarmed](/Traits.aspx?ID=199) attack or non-[reach](/Traits.aspx?ID=192) melee weapon takes 1d6 good damage. Your unarmed attacks deal an additional 1 good damage. Your [healing](/Domains.aspx?ID=15) spells that restore Hit Points restore an additional 1d4 Hit Points when you initially cast them; as normal, if your healing spell restores Hit Points more than once, grants fast healing, or the like, the additional Hit Points still only apply once.\n\n---\r\n**Heightened (+3)** Creatures touching you take 1d6 additional good damage, your unarmed Strikes deal 1 additional good damage, your healing spells restore 1d4 more additional Hit Points, and your weakness to evil increases by 5.",
- "mystery_markdown": "",
- "name": "Consecrate Flesh",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "rarity": "uncommon",
- "release_date": "2022-05-25",
- "resistance": {},
- "school": "transmutation",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrough the strength of your faith, your body becomes infused with holy energy.\r\n</summary>",
- "source": [
- "Knights of Lastwall"
- ],
- "source_raw": [
- "Knights of Lastwall pg. 92"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>",
- "speed": {},
- "summary": "Through the strength of your faith, your body becomes infused with holy energy.",
- "summary_markdown": "Through the strength of your faith, your body becomes infused with holy energy.",
- "text": " Consecrate Flesh Source Knights of Lastwall pg. 92 Tradition Divine Cast Two Actions somatic, verbal Duration 1 minute --- Through the strength of your faith, your body becomes infused with holy energy. You have weakness 5 to evil. Any creature that touches or damages you with an unarmed attack or non-reach melee weapon takes 1d6 good damage. Your unarmed attacks deal an additional 1 good damage. Your healing spells that restore Hit Points restore an additional 1d4 Hit Points when you initially cast them; as normal, if your healing spell restores Hit Points more than once, grants fast healing, or the like, the additional Hit Points still only apply once. --- Heightened (+3) Creatures touching you take 1d6 additional good damage, your unarmed Strikes deal 1 additional good damage, your healing spells restore 1d4 more additional Hit Points, and your weakness to evil increases by 5.",
- "tradition": [
- "Divine"
- ],
- "tradition_markdown": "[Divine](/SpellLists.aspx?Tradition=2)",
- "trait": [
- "Good",
- "Transmutation",
- "Uncommon"
- ],
- "trait_markdown": "[Good](/Traits.aspx?ID=83), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Good",
- "Transmutation",
- "Uncommon"
- ],
- "type": "Spell",
- "url": "/Spells.aspx?ID=1110",
- "weakness": {}
- }
|