Cast into Time.json 5.2 KB

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  1. {
  2. "actions": "Two Actions",
  3. "area": "15-foot cone",
  4. "bloodline_markdown": "",
  5. "breadcrumbs_spa": [],
  6. "category": "spell",
  7. "component": [
  8. "somatic",
  9. "verbal"
  10. ],
  11. "deity_markdown": "",
  12. "domain_markdown": "",
  13. "exclude_from_search": false,
  14. "heighten": [
  15. "+1"
  16. ],
  17. "heighten_level": [
  18. 6,
  19. 7,
  20. 8,
  21. 9,
  22. 10
  23. ],
  24. "id": "spell-880",
  25. "level": 6,
  26. "lesson_markdown": "",
  27. "markdown": "<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Cast into Time](/Spells.aspx?ID=880)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature falls into time. When it returns, it takes half damage.<br />\r\n**Failure** The creature falls into time. When it returns, it takes full damage and is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Critical Failure** The creature falls into time. When it returns, it takes double damage and is sickened 2.\n\n---\r\n**Heightened (+1)** The bludgeoning damage increase by 2d6.",
  28. "mystery_markdown": "",
  29. "name": "Cast into Time",
  30. "patron_theme_markdown": "",
  31. "pfs": "Standard",
  32. "rarity": "common",
  33. "release_date": "2021-09-01",
  34. "resistance": {},
  35. "saving_throw": "Fortitude",
  36. "saving_throw_markdown": "Fortitude",
  37. "school": "divination",
  38. "search_markdown": "<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature fall through time, damaging and sickening it.\r\n</summary>",
  39. "source": [
  40. "Secrets of Magic"
  41. ],
  42. "source_raw": [
  43. "Secrets of Magic pg. 94"
  44. ],
  45. "source_category": "Rulebooks",
  46. "source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>",
  47. "speed": {},
  48. "summary": "Make a creature fall through time, damaging and sickening it.",
  49. "summary_markdown": "Make a creature fall through time, damaging and sickening it.",
  50. "text": " Cast into Time Source Secrets of Magic pg. 94 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Fortitude --- You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM. Critical Success The creature is unaffected. Success The creature falls into time. When it returns, it takes half damage. Failure The creature falls into time. When it returns, it takes full damage and is sickened 1. Critical Failure The creature falls into time. When it returns, it takes double damage and is sickened 2. --- Heightened (+1) The bludgeoning damage increase by 2d6.",
  51. "tradition": [
  52. "Arcane",
  53. "Occult"
  54. ],
  55. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)",
  56. "trait": [
  57. "Divination"
  58. ],
  59. "trait_markdown": "[Divination](/Traits.aspx?ID=47)",
  60. "trait_raw": [
  61. "Divination"
  62. ],
  63. "type": "Spell",
  64. "url": "/Spells.aspx?ID=880",
  65. "weakness": {}
  66. }