Nature.json 12 KB

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  1. {
  2. "ability": [
  3. "Wisdom"
  4. ],
  5. "breadcrumbs_spa": [],
  6. "category": "skill",
  7. "exclude_from_search": false,
  8. "id": "skill-10",
  9. "markdown": "<title level=\"1\" right=\"Skill \" pfs=\"\">[Nature](/Skills.aspx?ID=10)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>\n\nYou know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use it to Recall Knowledge.\r\n\r\n<title level=\"2\">Nature Untrained General Actions</title>\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&amp;General=true) about fauna, flora, geography, weather, the environment, creatures of natural origin (like animals, beasts, fey, and plants), the First World, the Material Plane, and the Elemental Planes.\r\n\r\n<title level=\"2\">Nature Trained General Actions</title>\r\n\r\n- [Identify Magic](/Skills.aspx?ID=3&amp;General=true), particularly primal magic.\r\n\r\n- [Learn a Spell](/Skills.aspx?ID=4&amp;General=true) from the primal tradition.\r\n\r\n- [Tap Ley Line](/Skills.aspx?ID=7&amp;General=true) tapping a primal ley line\n\n<title level=\"3\">Commanded Animals</title> Issuing commands to an animal doesn’t always go smoothly. An animal is an independent creature with limited intelligence. Most animals understand only the simplest instructions, so you might be able to instruct your animal to move to a certain square but not dictate a specific path to get there, or command it to attack a certain creature but not to make its attack nonlethal. The GM decides the specifics of the action your animal uses.\n\n The animal does what you commanded as soon as it can, usually as its first action on its next turn. If you successfully commanded it multiple times, it does what you said in order. It forgets all commands beyond what it can accomplish on its turn. If multiple people command the same animal, the GM determines how the animal reacts. The GM might also make the DC higher if someone has already tried to Command the Animal that round.\r\n\r\n<title level=\"2\">Item Bonuses for Nature</title>\n<table>\r\n<thead>\r\n<tr>\r\n<th>Item</th>\r\n<th>Bonus</th>\r\n<th>Level</th>\r\n<th>Category</th>\r\n<th>Consumable</th>\r\n<th>Note</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n\r\n<tr>\r\n<td>[Ursine Avenger Hood](/Equipment.aspx?ID=2368)</td>\r\n<td>+1</td>\r\n<td>2</td>\r\n<td>[Artifacts](/equipment/artifacts)</td>\r\n<td>No</td>\r\n<td>Nature checks to Command an Animal</td>\r\n</tr>\n\n<tr>\r\n<td>[Broken Tusk Pendant](/Equipment.aspx?ID=1508)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>+1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant.</td>\r\n</tr>\n\n<tr>\r\n<td>[Primeval Mistletoe](/Equipment.aspx?ID=263)</td>\r\n<td>+1</td>\r\n<td>6</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Lesser)](/Equipment.aspx?ID=100)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Sprite Apple (Chartreuse)](/Equipment.aspx?ID=1932)</td>\r\n<td>+1</td>\r\n<td>5</td>\r\n<td>[Alchemical Food](/equipment/alchemical-items/alchemical-food)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Bullhook\r\n](/Equipment.aspx?ID=583)</td>\r\n<td>+2</td>\r\n<td>3</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Nature checks to Command an Animal</td>\r\n</tr>\n\n<tr>\r\n<td>[Swiftmount Saddle](/Equipment.aspx?ID=1575)</td>\r\n<td>+2</td>\r\n<td>7</td>\r\n<td>[Companion Items](/equipment/worn-items/companion-items)</td>\r\n<td>No</td>\r\n<td>Nature checks made to [Command an Animal](/Actions.aspx?ID=58) for anyone who is riding the creature wearing it.</td>\r\n</tr>\n\n<tr>\r\n<td>[Spangled Rider's Suit](/Equipment.aspx?ID=591)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Specific Magic Armor](/equipment/armor/specific-magic-armor)</td>\r\n<td>No</td>\r\n<td>Command an Animal you are riding</td>\r\n</tr>\n\n<tr>\r\n<td>[Druid's Vestments](/Equipment.aspx?ID=434)</td>\r\n<td>+2</td>\r\n<td>10</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Warden's Signet](/Equipment.aspx?ID=2330)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Eidolon Cape](/Equipment.aspx?ID=2323)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>summoner with primal eidolon only</td>\r\n</tr>\n\n<tr>\r\n<td>[Bullhook (Greater)\r\n](/Equipment.aspx?ID=583)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Nature checks to Command an Animal</td>\r\n</tr>\n\n<tr>\r\n<td>[Broken Tusk Pendant (Greater)](/Equipment.aspx?ID=1508)</td>\r\n<td>+2</td>\r\n<td>13</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>+2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant).</td>\r\n</tr>\n\n<tr>\r\n<td>[Primeval Mistletoe (Greater)](/Equipment.aspx?ID=263)</td>\r\n<td>+2</td>\r\n<td>14</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Aeon Stone (Orange Prism)](/Equipment.aspx?ID=407)</td>\r\n<td>+2</td>\r\n<td>16</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[The Paladin](/Equipment.aspx?ID=2485)</td>\r\n<td>+2</td>\r\n<td>20</td>\r\n<td>[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)</td>\r\n<td>No</td>\r\n<td>Nature checks to Recall Knowledge (+3 at 17th level)</td>\r\n</tr>\n\n<tr>\r\n<td>[The Silent Hag](/Equipment.aspx?ID=2484)</td>\r\n<td>+2</td>\r\n<td>20</td>\r\n<td>[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)</td>\r\n<td>No</td>\r\n<td>Nature checks to Recall Knowledge (+3 at 17th level)</td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Moderate)](/Equipment.aspx?ID=100)</td>\r\n<td>+2</td>\r\n<td>3</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Possibility Tome](/Equipment.aspx?ID=262)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Greater)](/Equipment.aspx?ID=100)</td>\r\n<td>+3</td>\r\n<td>11</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Major)](/Equipment.aspx?ID=100)</td>\r\n<td>+4</td>\r\n<td>17</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\r\n\r\n</tbody>\r\n</table>\r\n\r\n<title level=\"2\">Related Feats</title>\r\n\r\nTo see a list of Feats related to Nature, [click here](/feats?include-traits=skill&amp;exclude-traits=archetype&amp;include-skills=nature&amp;sort=level-asc%3Bname-asc).\r\n\r\n<title level=\"2\">Nature Untrained Actions</title>\r\n\r\n<document level=\"3\" id=\"action-58\" />",
  10. "name": "Nature",
  11. "rarity": "common",
  12. "release_date": "2019-08-01",
  13. "resistance": {},
  14. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use …\r\n</summary>",
  15. "skill": [
  16. "Nature"
  17. ],
  18. "skill_markdown": "Nature",
  19. "source": [
  20. "Core Rulebook"
  21. ],
  22. "source_raw": [
  23. "Core Rulebook pg. 249"
  24. ],
  25. "source_category": "Rulebooks",
  26. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 249 <sup>4.0</sup></row>",
  27. "speed": {},
  28. "summary": "You know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use …",
  29. "summary_markdown": "You know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use …",
  30. "text": " Nature Source Core Rulebook pg. 249 4.0 You know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use it to Recall Knowledge. Nature Untrained General Actions - Recall Knowledge about fauna, flora, geography, weather, the environment, creatures of natural origin (like animals, beasts, fey, and plants), the First World, the Material Plane, and the Elemental Planes. Nature Trained General Actions - Identify Magic, particularly primal magic. - Learn a Spell from the primal tradition. - Tap Ley Line tapping a primal ley line Commanded Animals Issuing commands to an animal doesn’t always go smoothly. An animal is an independent creature with limited intelligence. Most animals understand only the simplest instructions, so you might be able to instruct your animal to move to a certain square but not dictate a specific path to get there, or command it to attack a certain creature but not to make its attack nonlethal. The GM decides the specifics of the action your animal uses. The animal does what you commanded as soon as it can, usually as its first action on its next turn. If you successfully commanded it multiple times, it does what you said in order. It forgets all commands beyond what it can accomplish on its turn. If multiple people command the same animal, the GM determines how the animal reacts. The GM might also make the DC higher if someone has already tried to Command the Animal that round. Item Bonuses for Nature Item Bonus Level Category Consumable Note Ursine Avenger Hood +1 2 Artifacts No Nature checks to Command an Animal Broken Tusk Pendant +1 3 Other Worn Items No +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. Primeval Mistletoe +1 6 Held Items No Serene Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Sprite Apple (Chartreuse) +1 5 Alchemical Food Yes [Bullhook ](/Equipment.aspx?ID=583) +2 3 Held Items No Nature checks to Command an Animal Swiftmount Saddle +2 7 Companion Items No Nature checks made to Command an Animal for anyone who is riding the creature wearing it. Spangled Rider's Suit +2 9 Specific Magic Armor No Command an Animal you are riding Druid's Vestments +2 10 Other Worn Items No Warden's Signet +2 11 Other Worn Items No Eidolon Cape +2 11 Other Worn Items No summoner with primal eidolon only [Bullhook (Greater) ](/Equipment.aspx?ID=583) +2 12 Held Items No Nature checks to Command an Animal Broken Tusk Pendant (Greater) +2 13 Other Worn Items No +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Primeval Mistletoe (Greater) +2 14 Held Items No Aeon Stone (Orange Prism) +2 16 Other Worn Items No The Paladin +2 20 The Deck of Destiny No Nature checks to Recall Knowledge (+3 at 17th level) The Silent Hag +2 20 The Deck of Destiny No Nature checks to Recall Knowledge (+3 at 17th level) Serene Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Possibility Tome +3 18 Held Items No Serene Mutagen (Greater) +3 11 Alchemical Elixirs Yes Serene Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Nature, click here. Nature Untrained Actions ",
  31. "type": "Skill",
  32. "url": "/Skills.aspx?ID=10",
  33. "weakness": {}
  34. }