Medicine.json 7.4 KB

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  1. {
  2. "ability": [
  3. "Wisdom"
  4. ],
  5. "breadcrumbs_spa": [],
  6. "category": "skill",
  7. "exclude_from_search": false,
  8. "id": "skill-9",
  9. "markdown": "<title level=\"1\" right=\"Skill \" pfs=\"\">[Medicine](/Skills.aspx?ID=9)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\n\nYou can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.\r\n\r\n<title level=\"2\">Medicine Untrained General Actions</title>\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&amp;General=true) about diseases, injuries, poisons, and other ailments. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns. This is most useful when determining how a body was injured or killed.\n\n<title level=\"2\">Item Bonuses for Medicine</title>\n<table>\r\n<thead>\r\n<tr>\r\n<th>Item</th>\r\n<th>Bonus</th>\r\n<th>Level</th>\r\n<th>Category</th>\r\n<th>Consumable</th>\r\n<th>Note</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n\r\n<tr>\r\n<td>[Healer's Tools (Expanded)](/Equipment.aspx?ID=25)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds</td>\r\n</tr>\n\n<tr>\r\n<td>[Battle Medic's Baton](/Equipment.aspx?ID=2187)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Healer's Gloves](/Equipment.aspx?ID=444)</td>\r\n<td>+1</td>\r\n<td>4</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Lesser)](/Equipment.aspx?ID=100)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Healer's Gloves (Greater)](/Equipment.aspx?ID=444)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Marvelous Medicines](/Equipment.aspx?ID=261)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Violet Ray](/Equipment.aspx?ID=1139)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds</td>\r\n</tr>\n\n<tr>\r\n<td>[The Midwife](/Equipment.aspx?ID=2511)</td>\r\n<td>+2</td>\r\n<td>20</td>\r\n<td>[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)</td>\r\n<td>No</td>\r\n<td>Bonus increases to +3 at 17th level.</td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Moderate)](/Equipment.aspx?ID=100)</td>\r\n<td>+2</td>\r\n<td>3</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Skinstitch Salve](/Equipment.aspx?ID=698)</td>\r\n<td>+2</td>\r\n<td>7</td>\r\n<td>[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)</td>\r\n<td>Yes</td>\r\n<td>Medicine checks to Administer First Aid, Treat Wounds, or use Battle Medicine</td>\r\n</tr>\n\n<tr>\r\n<td>[Marvelous Medicines (Greater)](/Equipment.aspx?ID=261)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Possibility Tome](/Equipment.aspx?ID=262)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Greater)](/Equipment.aspx?ID=100)</td>\r\n<td>+3</td>\r\n<td>11</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Serene Mutagen (Major)](/Equipment.aspx?ID=100)</td>\r\n<td>+4</td>\r\n<td>17</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\r\n\r\n</tbody>\r\n</table>\r\n\r\n<title level=\"2\">Related Feats</title>\r\n\r\nTo see a list of Feats related to Medicine, [click here](/feats?include-traits=skill&amp;exclude-traits=archetype&amp;include-skills=medicine&amp;sort=level-asc%3Bname-asc).\r\n\r\n<title level=\"2\">Medicine Untrained Actions</title>\r\n\r\n<document level=\"3\" id=\"action-54\" />\r\n\r\n<title level=\"2\">Medicine Trained Actions</title>\r\n\r\n<document level=\"3\" id=\"action-55\" />\r\n\r\n<document level=\"3\" id=\"action-56\" />\r\n\r\n<document level=\"3\" id=\"action-57\" />",
  10. "name": "Medicine",
  11. "rarity": "common",
  12. "release_date": "2019-08-01",
  13. "resistance": {},
  14. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.\r\n</summary>",
  15. "skill": [
  16. "Medicine"
  17. ],
  18. "skill_markdown": "Medicine",
  19. "source": [
  20. "Core Rulebook"
  21. ],
  22. "source_raw": [
  23. "Core Rulebook pg. 248"
  24. ],
  25. "source_category": "Rulebooks",
  26. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 248 <sup>4.0</sup></row>",
  27. "speed": {},
  28. "summary": "You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.",
  29. "summary_markdown": "You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.",
  30. "text": " Medicine Source Core Rulebook pg. 248 4.0 You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge. Medicine Untrained General Actions - Recall Knowledge about diseases, injuries, poisons, and other ailments. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns. This is most useful when determining how a body was injured or killed. Item Bonuses for Medicine Item Bonus Level Category Consumable Note Healer's Tools (Expanded) +1 3 Adventuring Gear No Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds Battle Medic's Baton +1 3 Held Items No Healer's Gloves +1 4 Other Worn Items No Serene Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Healer's Gloves (Greater) +2 9 Other Worn Items No Marvelous Medicines +2 12 Held Items No Violet Ray +2 12 Adventuring Gear No Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds The Midwife +2 20 The Deck of Destiny No Bonus increases to +3 at 17th level. Serene Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Skinstitch Salve +2 7 Alchemical Tools Yes Medicine checks to Administer First Aid, Treat Wounds, or use Battle Medicine Marvelous Medicines (Greater) +3 18 Held Items No Possibility Tome +3 18 Held Items No Serene Mutagen (Greater) +3 11 Alchemical Elixirs Yes Serene Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Medicine, click here. Medicine Untrained Actions Medicine Trained Actions ",
  31. "type": "Skill",
  32. "url": "/Skills.aspx?ID=9",
  33. "weakness": {}
  34. }