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- {
- "ability": [
- "Intelligence"
- ],
- "breadcrumbs_spa": [],
- "category": "skill",
- "exclude_from_search": false,
- "id": "skill-8",
- "markdown": "<title level=\"1\" right=\"Skill \" pfs=\"\">[Lore](/Skills.aspx?ID=8)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\nYou have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or any similar subcategory of the skill. Each subcategory counts as its own skill, so applying a skill increase to Planar Lore wouldn't increase your proficiency with Sailing Lore, for example.\n\n You gain a specific subcategory of the Lore skill from your background. The GM determines what other subcategories they'll allow as Lore skills, though these categories are always less broad than any of the other skills that allow you to [Recall Knowledge](/Actions.aspx?ID=26), and they should never be able to fully or mainly take the place of another skill's Recall Knowledge action. For instance, you couldn't choose Magic Lore to recall the breadth of knowledge about magic covered by [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), and [Religion](/Skills.aspx?ID=13), or Adventuring Lore to give you all the information an adventurer needs, or Planar Lore to gain all the information spread across various skills and subcategories such as Heaven Lore.\n\n If you have multiple subcategories of Lore that could apply to a check or that would overlap with another skill in the circumstances, you can use the skill with the better skill modifier or the one you would prefer to use. If there's any doubt whether a Lore skill applies to a specific topic or action, the GM decides whether it can be used or not.\n\n Even if you're untrained in Lore, you can use it to Recall Knowledge.\r\n\r\n<title level=\"2\">Lore Untrained General Actions</title>\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about the subject of your Lore skill’s subcategory.\r\n\r\n<title level=\"2\">Lore Trained General Actions</title>\r\n\r\n- [Earn Income](/Skills.aspx?ID=2&General=true) by using your knowledge to practice a trade.\n\n<title level=\"3\">Common Lore Subcategories</title> You can learn any Lore skill your GM gives you permission to take. The following list covers a wide variety of common Lore topics appropriate for most campaigns. Backgrounds often grant you a Lore from this list. \n<ul><li>Academia Lore </li><li>Accounting Lore </li><li>Architecture Lore </li><li>Art Lore </li><li>Circus Lore </li><li>Engineering Lore </li><li>Farming Lore </li><li>Fishing Lore </li><li>Fortune-Telling Lore </li><li>Games Lore </li><li>Genealogy Lore </li><li>Gladiatorial Lore </li><li>Guild Lore </li><li>Heraldry Lore </li><li>Herbalism Lore </li><li>Hunting Lore </li><li>Labor Lore </li><li>Legal Lore </li><li>Library Lore </li><li>Lore about a specific deity ([Abadar](/Deities.aspx?ID=1) Lore, [Iomedae](/Deities.aspx?ID=9) Lore, etc.) </li><li>Lore about a specific creature or narrow category of creatures (Demon Lore, Owlbear Lore, Vampire Lore, etc.) </li><li>Lore of a specific plane other than the Material Plane, or the plane in which the game is set if not the Material Plane (Abyss Lore, Astral Plane Lore, Heaven Lore, etc.) </li><li>Lore about a specific settlement (Absalom Lore, Magnimar Lore, etc.) </li><li>Lore about a specific terrain (Mountain Lore, River Lore, etc.) </li><li>Lore of a type of food or drink (Alcohol Lore, Baking Lore, Butchering Lore, Cooking Lore, Tea Lore, etc.) </li><li>Mercantile Lore </li><li>Midwifery Lore </li><li>Milling Lore </li><li>Mining Lore </li><li>Sailing Lore </li><li>Scouting Lore </li><li>Scribing Lore </li><li>Stabling Lore </li><li>Tanning Lore </li><li>Theater Lore </li><li>Underworld Lore </li><li>Warfare Lore</li></ul>\r\n\r\n<title level=\"2\">Item Bonuses for Lore</title>\n<table>\r\n<thead>\r\n<tr>\r\n<th>Item</th>\r\n<th>Bonus</th>\r\n<th>Level</th>\r\n<th>Category</th>\r\n<th>Consumable</th>\r\n<th>Note</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n\r\n<tr>\r\n<td>[Harrow Mat](/Equipment.aspx?ID=825)</td>\r\n<td>+1</td>\r\n<td>0</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Relevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate.</td>\r\n</tr>\n\n<tr>\r\n<td>[Marked Playing Cards](/Equipment.aspx?ID=873)</td>\r\n<td>+1</td>\r\n<td>0</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Games Lore checks or other relevant checks to gamble with the cards</td>\r\n</tr>\n\n<tr>\r\n<td>[Loaded Dice](/Equipment.aspx?ID=1333)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Games Lore checks to gamble with the dice</td>\r\n</tr>\n\n<tr>\r\n<td>[Ancestral Geometry](/Equipment.aspx?ID=2202)</td>\r\n<td>+1</td>\r\n<td>2</td>\r\n<td>[Tattoos](/equipment/tattoos)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Fortune's Favor](/Equipment.aspx?ID=2406)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Relic Seeds](/equipment/relics/relic-seeds)</td>\r\n<td>No</td>\r\n<td>Games Lore checks made to gamble or determine the outcome of a game of chance</td>\r\n</tr>\n\n<tr>\r\n<td>[Helmsman's Recourse](/Equipment.aspx?ID=1858)</td>\r\n<td>+1</td>\r\n<td>5</td>\r\n<td>[Specific Shields](/equipment/shields/specific-shields)</td>\r\n<td>No</td>\r\n<td>Sailing Lore</td>\r\n</tr>\n\n<tr>\r\n<td>[Tactician's Helm](/Equipment.aspx?ID=2339)</td>\r\n<td>+1</td>\r\n<td>5</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Warfare Lore checks</td>\r\n</tr>\n\n<tr>\r\n<td>[Brooch of Inspiration](/Equipment.aspx?ID=1434)</td>\r\n<td>+1</td>\r\n<td>8</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Checks to Recall Knowledge with Lore skills</td>\r\n</tr>\n\n<tr>\r\n<td>[Open Mind](/Equipment.aspx?ID=1806)</td>\r\n<td>+1</td>\r\n<td>10</td>\r\n<td>[Tattoos](/equipment/tattoos)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Lesser)](/Equipment.aspx?ID=87)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Starless Scope](/Equipment.aspx?ID=954)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Astronomy Lore</td>\r\n</tr>\n\n<tr>\r\n<td>[Thousand-Blade Thesis](/Equipment.aspx?ID=1081)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Warfare Lore checks</td>\r\n</tr>\n\n<tr>\r\n<td>[Wardrobe Stone (Moderate)](/Equipment.aspx?ID=1323)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.</td>\r\n</tr>\n\n<tr>\r\n<td>[Brooch of Inspiration (Greater)](/Equipment.aspx?ID=1434)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Checks to Recall Knowledge with Lore skills</td>\r\n</tr>\n\n<tr>\r\n<td>[Helmsman's Recourse (Major)](/Equipment.aspx?ID=1858)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Specific Shields](/equipment/shields/specific-shields)</td>\r\n<td>No</td>\r\n<td>Sailing Lore</td>\r\n</tr>\n\n<tr>\r\n<td>[The Fiend](/Equipment.aspx?ID=2479)</td>\r\n<td>+2</td>\r\n<td>20</td>\r\n<td>[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)</td>\r\n<td>No</td>\r\n<td>Society checks to Recall Knowledge about someone no longer alive (+3 at 17th level)</td>\r\n</tr>\n\n<tr>\r\n<td>[The Empty Throne](/Equipment.aspx?ID=2478)</td>\r\n<td>+2</td>\r\n<td>20</td>\r\n<td>[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)</td>\r\n<td>No</td>\r\n<td>Society checks to Recall Knowledge about someone no longer alive (+3 at 17th level)</td>\r\n</tr>\n\n<tr>\r\n<td>[The Hidden Truth](/Equipment.aspx?ID=2507)</td>\r\n<td>+2</td>\r\n<td>20</td>\r\n<td>[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)</td>\r\n<td>No</td>\r\n<td>Lore checks tmade to Recall Knowledge (+3 at 17th level).</td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Moderate)](/Equipment.aspx?ID=87)</td>\r\n<td>+2</td>\r\n<td>3</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Pactmaster's Grace](/Equipment.aspx?ID=548)</td>\r\n<td>+3</td>\r\n<td>14</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Mercantile Lore</td>\r\n</tr>\n\n<tr>\r\n<td>[Pactmaster's Grace](/Equipment.aspx?ID=2344)</td>\r\n<td>+3</td>\r\n<td>14</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Mercantile Lore checks</td>\r\n</tr>\n\n<tr>\r\n<td>[Brooch of Inspiration (Major)](/Equipment.aspx?ID=1434)</td>\r\n<td>+3</td>\r\n<td>17</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Checks to Recall Knowledge with Lore skills</td>\r\n</tr>\n\n<tr>\r\n<td>[Possibility Tome](/Equipment.aspx?ID=262)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>A single subcategory of Lore every activation</td>\r\n</tr>\n\n<tr>\r\n<td>[Void Mirror](/Equipment.aspx?ID=955)</td>\r\n<td>+3</td>\r\n<td>20</td>\r\n<td>[Artifacts](/equipment/artifacts)</td>\r\n<td>No</td>\r\n<td>Astronomy Lore checks made while using the mirror</td>\r\n</tr>\n\n<tr>\r\n<td>[Wardrobe Stone (Greater)](/Equipment.aspx?ID=1323)</td>\r\n<td>+3</td>\r\n<td>20</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.</td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Greater)](/Equipment.aspx?ID=87)</td>\r\n<td>+3</td>\r\n<td>11</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Major)](/Equipment.aspx?ID=87)</td>\r\n<td>+4</td>\r\n<td>17</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\r\n\r\n</tbody>\r\n</table>\r\n\r\n<title level=\"2\">Related Feats</title>\r\n\r\nTo see a list of Feats related to Lore, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=lore&sort=level-asc%3Bname-asc).",
- "name": "Lore",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or …\r\n</summary>",
- "skill": [
- "Lore"
- ],
- "skill_markdown": "Lore",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 247"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or …",
- "summary_markdown": "You have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or …",
- "text": " Lore Source Core Rulebook pg. 247 4.0 You have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or any similar subcategory of the skill. Each subcategory counts as its own skill, so applying a skill increase to Planar Lore wouldn't increase your proficiency with Sailing Lore, for example. You gain a specific subcategory of the Lore skill from your background. The GM determines what other subcategories they'll allow as Lore skills, though these categories are always less broad than any of the other skills that allow you to Recall Knowledge, and they should never be able to fully or mainly take the place of another skill's Recall Knowledge action. For instance, you couldn't choose Magic Lore to recall the breadth of knowledge about magic covered by Arcana, Nature, Occultism, and Religion, or Adventuring Lore to give you all the information an adventurer needs, or Planar Lore to gain all the information spread across various skills and subcategories such as Heaven Lore. If you have multiple subcategories of Lore that could apply to a check or that would overlap with another skill in the circumstances, you can use the skill with the better skill modifier or the one you would prefer to use. If there's any doubt whether a Lore skill applies to a specific topic or action, the GM decides whether it can be used or not. Even if you're untrained in Lore, you can use it to Recall Knowledge. Lore Untrained General Actions - Recall Knowledge about the subject of your Lore skill’s subcategory. Lore Trained General Actions - Earn Income by using your knowledge to practice a trade. Common Lore Subcategories You can learn any Lore skill your GM gives you permission to take. The following list covers a wide variety of common Lore topics appropriate for most campaigns. Backgrounds often grant you a Lore from this list. Academia Lore Accounting Lore Architecture Lore Art Lore Circus Lore Engineering Lore Farming Lore Fishing Lore Fortune-Telling Lore Games Lore Genealogy Lore Gladiatorial Lore Guild Lore Heraldry Lore Herbalism Lore Hunting Lore Labor Lore Legal Lore Library Lore Lore about a specific deity (Abadar Lore, Iomedae Lore, etc.) Lore about a specific creature or narrow category of creatures (Demon Lore, Owlbear Lore, Vampire Lore, etc.) Lore of a specific plane other than the Material Plane, or the plane in which the game is set if not the Material Plane (Abyss Lore, Astral Plane Lore, Heaven Lore, etc.) Lore about a specific settlement (Absalom Lore, Magnimar Lore, etc.) Lore about a specific terrain (Mountain Lore, River Lore, etc.) Lore of a type of food or drink (Alcohol Lore, Baking Lore, Butchering Lore, Cooking Lore, Tea Lore, etc.) Mercantile Lore Midwifery Lore Milling Lore Mining Lore Sailing Lore Scouting Lore Scribing Lore Stabling Lore Tanning Lore Theater Lore Underworld Lore Warfare Lore Item Bonuses for Lore Item Bonus Level Category Consumable Note Harrow Mat +1 0 Adventuring Gear No Relevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate. Marked Playing Cards +1 0 Adventuring Gear No Games Lore checks or other relevant checks to gamble with the cards Loaded Dice +1 1 Adventuring Gear No Games Lore checks to gamble with the dice Ancestral Geometry +1 2 Tattoos No Fortune's Favor +1 3 Relic Seeds No Games Lore checks made to gamble or determine the outcome of a game of chance Helmsman's Recourse +1 5 Specific Shields No Sailing Lore Tactician's Helm +1 5 Other Worn Items No Warfare Lore checks Brooch of Inspiration +1 8 Other Worn Items No Checks to Recall Knowledge with Lore skills Open Mind +1 10 Tattoos No Cognitive Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Starless Scope +2 9 Held Items No Astronomy Lore Thousand-Blade Thesis +2 9 Held Items No Warfare Lore checks Wardrobe Stone (Moderate) +2 11 Held Items No Specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. Brooch of Inspiration (Greater) +2 11 Other Worn Items No Checks to Recall Knowledge with Lore skills Helmsman's Recourse (Major) +2 11 Specific Shields No Sailing Lore The Fiend +2 20 The Deck of Destiny No Society checks to Recall Knowledge about someone no longer alive (+3 at 17th level) The Empty Throne +2 20 The Deck of Destiny No Society checks to Recall Knowledge about someone no longer alive (+3 at 17th level) The Hidden Truth +2 20 The Deck of Destiny No Lore checks tmade to Recall Knowledge (+3 at 17th level). Cognitive Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Pactmaster's Grace +3 14 Other Worn Items No Mercantile Lore Pactmaster's Grace +3 14 Other Worn Items No Mercantile Lore checks Brooch of Inspiration (Major) +3 17 Other Worn Items No Checks to Recall Knowledge with Lore skills Possibility Tome +3 18 Held Items No A single subcategory of Lore every activation Void Mirror +3 20 Artifacts No Astronomy Lore checks made while using the mirror Wardrobe Stone (Greater) +3 20 Held Items No Specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. Cognitive Mutagen (Greater) +3 11 Alchemical Elixirs Yes Cognitive Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Lore, click here.",
- "type": "Skill",
- "url": "/Skills.aspx?ID=8",
- "weakness": {}
- }
|