Crafting.json 18 KB

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  1. {
  2. "ability": [
  3. "Intelligence"
  4. ],
  5. "breadcrumbs_spa": [],
  6. "category": "skill",
  7. "exclude_from_search": false,
  8. "id": "skill-4",
  9. "markdown": "<title level=\"1\" right=\"Skill \" pfs=\"\">[Crafting](/Skills.aspx?ID=4)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\n\nYou can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.\r\n\r\n<title level=\"2\">Crafting Untrained General Actions</title>\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&amp;General=true) about alchemical reactions, the value of items, engineering, unusual materials, and alchemical or mechanical creatures. The GM determines which creatures this applies to, but it usually includes constructs.\r\n\r\n<title level=\"2\">Crafting Trained General Actions</title>\r\n\r\n- [Earn Income](/Skills.aspx?ID=2&amp;General=true) by crafting goods for the market.\n\n<title level=\"2\" right=\"\">Consumables and Ammunition</title> You can [Craft](/Actions.aspx?ID=43) items with the [consumable](/Traits.aspx?ID=36) trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in the [Ranged Weapons table](/equipment/weapons) (typically 10). \n\n<title level=\"2\" right=\"\">Getting Formulas</title> You can gain access to the formulas for all common items in Chapter 6: Equipment by purchasing a [basic crafter's book](/Equipment.aspx?ID=6) (page 287). See [Formulas](/Rules.aspx?ID=250) for information on how to acquire other formulas.\r\n\r\n<title level=\"3\">Crafting Example</title> Ezren is a 5th-level wizard and an expert in Crafting. He has a Crafting modifier of +13 and the [Magical Crafting](/Feats.aspx?ID=812) feat. With 2 weeks of downtime ahead of him, he decides to craft a [_striking rune_](/Equipment.aspx?ID=280), a 4th-level item. The GM secretly chooses a DC of 19.\n\n The item has a Price of 65 gp, so Ezren prepares 32 gp, 5 sp worth of raw materials. He has another 32 gp, 5 sp worth of raw materials on hand. After spending 4 days building and incanting spells, he rolls a 12 on his Crafting check, for a result of 25. That’s a success! At this point, Ezren can spend the additional 32 gp, 5 sp worth of materials to complete the item immediately for 65 gp. However, Ezren has 10 more days on his hands, so he decides to spend additional time to complete the item. Because he’s a 5th-level character and an expert at Crafting, he reduces the amount he has to pay by 1 gp for each day spent. After spending 10 days working, he reduces the cost to complete the item from 65 gp to 55 gp. He spends the remaining portion of its Price in materials, completes the _striking rune_, and goes out on his next adventure. (He could have stayed home to keep working on the _striking rune_, eventually reducing the item’s total Price to just the half he paid up front, but adventuring is far more lucrative!)\n\n If Ezren’s Crafting check result were a 29 or higher, he’d have gotten a critical success. In that case, he’d reduce the remaining amount by 2 gp per day, lowering the amount needed to complete the item after 10 additional days of work to 45 gp.\r\n\r\n<title level=\"2\">Item Bonuses for Crafting</title>\n<table>\r\n<thead>\r\n<tr>\r\n<th>Item</th>\r\n<th>Bonus</th>\r\n<th>Level</th>\r\n<th>Category</th>\r\n<th>Consumable</th>\r\n<th>Note</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n\r\n<tr>\r\n<td>[Artisan's Tools (Sterling)](/Equipment.aspx?ID=3)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft items from raw materials</td>\r\n</tr>\n\n<tr>\r\n<td>[Repair Kit (Superb)](/Equipment.aspx?ID=43)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Repair</td>\r\n</tr>\n\n<tr>\r\n<td>[Snare Kit (Specialist)](/Equipment.aspx?ID=51)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft snares</td>\r\n</tr>\n\n<tr>\r\n<td>[Crafter's Eyepiece](/Equipment.aspx?ID=427)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Alchemist's Lab (Expanded)](/Equipment.aspx?ID=543)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Crafting checks to create alchemical items</td>\r\n</tr>\n\n<tr>\r\n<td>[Alchemist Goggles](/Equipment.aspx?ID=408)</td>\r\n<td>+1</td>\r\n<td>4</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft alchemical items</td>\r\n</tr>\n\n<tr>\r\n<td>[Knight's Maintenance Kit](/Equipment.aspx?ID=1554)</td>\r\n<td>+1</td>\r\n<td>5</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Crafting checks to [Repair](/Actions.aspx?ID=42) weapons, shields, and armor</td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Lesser)](/Equipment.aspx?ID=87)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Grit](/Equipment.aspx?ID=1494)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Drugs](/equipment/alchemical-items/drugs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Theatrical Mutagen (Lesser)](/Equipment.aspx?ID=1968)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Mender's Soup](/Equipment.aspx?ID=1922)</td>\r\n<td>+1</td>\r\n<td>2</td>\r\n<td>[Alchemical Food](/equipment/alchemical-items/alchemical-food)</td>\r\n<td>Yes</td>\r\n<td>Crafting checks to Repair</td>\r\n</tr>\n\n<tr>\r\n<td>[Bountiful Cauldron](/Equipment.aspx?ID=506)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Other](/equipment/other)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft alchemical items, potions, or oils</td>\r\n</tr>\n\n<tr>\r\n<td>[Tradecraft Tattoo](/Equipment.aspx?ID=2220)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Tattoos](/equipment/tattoos)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Alchemist Goggles (Greater)](/Equipment.aspx?ID=408)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft alchemical items</td>\r\n</tr>\n\n<tr>\r\n<td>[Crafter's Eyepiece (Greater)](/Equipment.aspx?ID=427)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Ring of Maniacal Devices](/Equipment.aspx?ID=457)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft and Repair snares and traps</td>\r\n</tr>\n\n<tr>\r\n<td>[Alchemist's Haversack](/Equipment.aspx?ID=2305)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks to create alchemical items</td>\r\n</tr>\n\n<tr>\r\n<td>[Palette of Masterstrokes](/Equipment.aspx?ID=1759)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks made to create paintings</td>\r\n</tr>\n\n<tr>\r\n<td>[Glaive of the Artist](/Equipment.aspx?ID=567)</td>\r\n<td>+2</td>\r\n<td>14</td>\r\n<td>[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Moderate)](/Equipment.aspx?ID=87)</td>\r\n<td>+2</td>\r\n<td>3</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Theatrical Mutagen (Moderate)](/Equipment.aspx?ID=1968)</td>\r\n<td>+2</td>\r\n<td>3</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Guiding Chisel](/Equipment.aspx?ID=541)</td>\r\n<td>+3</td>\r\n<td>16</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks related to stonemasonry</td>\r\n</tr>\n\n<tr>\r\n<td>[Alchemist Goggles (Major)](/Equipment.aspx?ID=408)</td>\r\n<td>+3</td>\r\n<td>17</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft alchemical items</td>\r\n</tr>\n\n<tr>\r\n<td>[Artificer Spectacles](/Equipment.aspx?ID=2134)</td>\r\n<td>+3</td>\r\n<td>17</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Tradecraft Tattoo (Greater)](/Equipment.aspx?ID=2220)</td>\r\n<td>+3</td>\r\n<td>17</td>\r\n<td>[Tattoos](/equipment/tattoos)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Inexplicable Apparatus](/Equipment.aspx?ID=445)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft, Earn Income, and Repair</td>\r\n</tr>\n\n<tr>\r\n<td>[Ring of Maniacal Devices (Greater)](/Equipment.aspx?ID=457)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Crafting checks to Craft and Repair snares and traps</td>\r\n</tr>\n\n<tr>\r\n<td>[Torag's Silver Anvil](/Equipment.aspx?ID=575)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)</td>\r\n<td>No</td>\r\n<td>Crafting checks involving metalworking</td>\r\n</tr>\n\n<tr>\r\n<td>[Possibility Tome](/Equipment.aspx?ID=262)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Greater)](/Equipment.aspx?ID=87)</td>\r\n<td>+3</td>\r\n<td>11</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Theatrical Mutagen (Greater)](/Equipment.aspx?ID=1968)</td>\r\n<td>+3</td>\r\n<td>11</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Axe of the Dwarven Lords](/Equipment.aspx?ID=609)</td>\r\n<td>+4</td>\r\n<td>26</td>\r\n<td>[Artifacts](/equipment/artifacts)</td>\r\n<td>No</td>\r\n<td>Crafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons</td>\r\n</tr>\n\n<tr>\r\n<td>[Philosopher's Extractor](/Equipment.aspx?ID=617)</td>\r\n<td>+4</td>\r\n<td>28</td>\r\n<td>[Artifacts](/equipment/artifacts)</td>\r\n<td>No</td>\r\n<td>Crafting checks related to alchemy</td>\r\n</tr>\n\n<tr>\r\n<td>[Cognitive Mutagen (Major)](/Equipment.aspx?ID=87)</td>\r\n<td>+4</td>\r\n<td>17</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Theatrical Mutagen (Major)](/Equipment.aspx?ID=1968)</td>\r\n<td>+4</td>\r\n<td>17</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\r\n\r\n</tbody>\r\n</table>\r\n\r\n<title level=\"2\">Related Feats</title>\r\n\r\nTo see a list of Feats related to Crafting, [click here](/feats?include-traits=skill&amp;exclude-traits=archetype&amp;include-skills=crafting&amp;sort=level-asc%3Bname-asc).\r\n\r\n<title level=\"2\">Crafting Untrained Actions</title>\r\n\r\n<document level=\"3\" id=\"action-42\" />\r\n\r\n<title level=\"2\">Crafting Trained Actions</title>\r\n\r\n<document level=\"3\" id=\"action-43\" />\r\n\r\n<document level=\"3\" id=\"action-44\" />",
  10. "name": "Crafting",
  11. "rarity": "common",
  12. "release_date": "2019-08-01",
  13. "resistance": {},
  14. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.\r\n</summary>",
  15. "skill": [
  16. "Crafting"
  17. ],
  18. "skill_markdown": "Crafting",
  19. "source": [
  20. "Core Rulebook"
  21. ],
  22. "source_raw": [
  23. "Core Rulebook pg. 243"
  24. ],
  25. "source_category": "Rulebooks",
  26. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 243 <sup>4.0</sup></row>",
  27. "speed": {},
  28. "summary": "You can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.",
  29. "summary_markdown": "You can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.",
  30. "text": " Crafting Source Core Rulebook pg. 243 4.0 You can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge. Crafting Untrained General Actions - Recall Knowledge about alchemical reactions, the value of items, engineering, unusual materials, and alchemical or mechanical creatures. The GM determines which creatures this applies to, but it usually includes constructs. Crafting Trained General Actions - Earn Income by crafting goods for the market. Consumables and Ammunition You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in the Ranged Weapons table (typically 10). Getting Formulas You can gain access to the formulas for all common items in Chapter 6: Equipment by purchasing a basic crafter's book (page 287). See Formulas for information on how to acquire other formulas. Crafting Example Ezren is a 5th-level wizard and an expert in Crafting. He has a Crafting modifier of +13 and the Magical Crafting feat. With 2 weeks of downtime ahead of him, he decides to craft a striking rune , a 4th-level item. The GM secretly chooses a DC of 19. The item has a Price of 65 gp, so Ezren prepares 32 gp, 5 sp worth of raw materials. He has another 32 gp, 5 sp worth of raw materials on hand. After spending 4 days building and incanting spells, he rolls a 12 on his Crafting check, for a result of 25. That’s a success! At this point, Ezren can spend the additional 32 gp, 5 sp worth of materials to complete the item immediately for 65 gp. However, Ezren has 10 more days on his hands, so he decides to spend additional time to complete the item. Because he’s a 5th-level character and an expert at Crafting, he reduces the amount he has to pay by 1 gp for each day spent. After spending 10 days working, he reduces the cost to complete the item from 65 gp to 55 gp. He spends the remaining portion of its Price in materials, completes the striking rune , and goes out on his next adventure. (He could have stayed home to keep working on the striking rune , eventually reducing the item’s total Price to just the half he paid up front, but adventuring is far more lucrative!) If Ezren’s Crafting check result were a 29 or higher, he’d have gotten a critical success. In that case, he’d reduce the remaining amount by 2 gp per day, lowering the amount needed to complete the item after 10 additional days of work to 45 gp. Item Bonuses for Crafting Item Bonus Level Category Consumable Note Artisan's Tools (Sterling) +1 3 Adventuring Gear No Crafting checks to Craft items from raw materials Repair Kit (Superb) +1 3 Adventuring Gear No Crafting checks to Repair Snare Kit (Specialist) +1 3 Adventuring Gear No Crafting checks to Craft snares Crafter's Eyepiece +1 3 Other Worn Items No Alchemist's Lab (Expanded) +1 3 Adventuring Gear No Crafting checks to create alchemical items Alchemist Goggles +1 4 Other Worn Items No Crafting checks to Craft alchemical items Knight's Maintenance Kit +1 5 Adventuring Gear No Crafting checks to Repair weapons, shields, and armor Cognitive Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Grit +1 1 Drugs Yes Theatrical Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Mender's Soup +1 2 Alchemical Food Yes Crafting checks to Repair Bountiful Cauldron +2 9 Other No Crafting checks to Craft alchemical items, potions, or oils Tradecraft Tattoo +2 9 Tattoos No Alchemist Goggles (Greater) +2 11 Other Worn Items No Crafting checks to Craft alchemical items Crafter's Eyepiece (Greater) +2 11 Other Worn Items No Ring of Maniacal Devices +2 11 Other Worn Items No Crafting checks to Craft and Repair snares and traps Alchemist's Haversack +2 11 Other Worn Items No Crafting checks to create alchemical items Palette of Masterstrokes +2 12 Held Items No Crafting checks made to create paintings Glaive of the Artist +2 14 Specific Magic Weapons No Cognitive Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Theatrical Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Guiding Chisel +3 16 Held Items No Crafting checks related to stonemasonry Alchemist Goggles (Major) +3 17 Other Worn Items No Crafting checks to Craft alchemical items Artificer Spectacles +3 17 Other Worn Items No Tradecraft Tattoo (Greater) +3 17 Tattoos No Inexplicable Apparatus +3 18 Other Worn Items No Crafting checks to Craft, Earn Income, and Repair Ring of Maniacal Devices (Greater) +3 18 Other Worn Items No Crafting checks to Craft and Repair snares and traps Torag's Silver Anvil +3 18 Specific Magic Weapons No Crafting checks involving metalworking Possibility Tome +3 18 Held Items No Cognitive Mutagen (Greater) +3 11 Alchemical Elixirs Yes Theatrical Mutagen (Greater) +3 11 Alchemical Elixirs Yes Axe of the Dwarven Lords +4 26 Artifacts No Crafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons Philosopher's Extractor +4 28 Artifacts No Crafting checks related to alchemy Cognitive Mutagen (Major) +4 17 Alchemical Elixirs Yes Theatrical Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Crafting, click here. Crafting Untrained Actions Crafting Trained Actions ",
  31. "type": "Skill",
  32. "url": "/Skills.aspx?ID=4",
  33. "weakness": {}
  34. }