XP Budget.json 3.0 KB

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  3. "Chapter 10: Game Mastering",
  4. "Game Mastering",
  5. "Preparing an Adventure",
  6. "Building Encounters"
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  12. "markdown": "<title level=\"1\" right=\"Rules\">[XP Budget](/Rules.aspx?ID=498)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 489 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nOnce you’ve selected a threat level, it’s time to build the encounter. You have an XP budget based on the threat, and each creature costs some of that budget. Start with the monsters or NPCs that are most important to the encounter, then decide how you want to use the rest of your XP budget. Many encounters won’t match the XP budget exactly, but they should come close. The XP budget is based on a group of four characters. If your group is larger or smaller, see Different Party Sizes below.\n\n## Table 10-1: Encounter Budget\n<row gap=\"tiny\">\n<table> <tr><td>**Threat**</td><td>**XP Budget**</td><td>**Character Adjustment**</td></tr> <tr><td>Trivial</td><td>40 or less</td><td>10 or less</td></tr> <tr><td>Low</td><td>60</td><td>15</td></tr> <tr><td>Moderate</td><td>80</td><td>20</td></tr> <tr><td>Severe</td><td>120</td><td>30</td></tr> <tr><td>Extreme</td><td>160</td><td>40</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "XP Budget",
  14. "next_link": {
  15. "label": "Choosing Creatures",
  16. "url": "/Rules.aspx?ID=499"
  17. },
  18. "previous_link": {
  19. "label": "Creating Adventures",
  20. "url": "/Rules.aspx?ID=493"
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  22. "rarity": "common",
  23. "release_date": "2019-08-01",
  24. "resistance": {},
  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 489 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Game Mastering / Preparing an Adventure / Building Encounters\r\n</additional-info>",
  26. "source": [
  27. "Core Rulebook"
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  30. "Core Rulebook pg. 489"
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  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 489 <sup>4.0</sup></row>",
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  35. "text": " XP Budget Source Core Rulebook pg. 489 4.0 Once you’ve selected a threat level, it’s time to build the encounter. You have an XP budget based on the threat, and each creature costs some of that budget. Start with the monsters or NPCs that are most important to the encounter, then decide how you want to use the rest of your XP budget. Many encounters won’t match the XP budget exactly, but they should come close. The XP budget is based on a group of four characters. If your group is larger or smaller, see Different Party Sizes below. ## Table 10-1: Encounter Budget Threat XP Budget Character Adjustment Trivial 40 or less 10 or less Low 60 15 Moderate 80 20 Severe 120 30 Extreme 160 40 ",
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