Worn Items.json 2.5 KB

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  1. {
  2. "breadcrumbs": [
  3. "Chapter 2: Tools\r\n",
  4. "Building Items",
  5. "Designing by Type"
  6. ],
  7. "breadcrumbs_spa": [],
  8. "category": "rules",
  9. "exclude_from_search": false,
  10. "id": "rules-1077",
  11. "markdown": "<title level=\"1\" right=\"Rules\">[Worn Items](/Rules.aspx?ID=1077)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWorn items vary wildly in their effects, but they all take up one of a character’s 10 invested items. Remember to include the item’s worn entry, if applicable (or — if you could imagine someone wearing 10 or more with no difficulty). Where the item is worn should usually match its effects or bonuses: shoes help you move, eyepieces affect your vision, and so on. As with held items, imagine a character wearing the item to picture how they use its magic.\n\n Apex items are always at least level 17 and should have unique abilities on top of their bonus, just like other items.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Worn Items",
  13. "next_link": {
  14. "label": "Fill in the Numbers",
  15. "url": "/Rules.aspx?ID=1078"
  16. },
  17. "previous_link": {
  18. "label": "Wands",
  19. "url": "/Rules.aspx?ID=1076"
  20. },
  21. "rarity": "common",
  22. "release_date": "2020-02-26",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n</additional-info>",
  25. "source": [
  26. "Gamemastery Guide"
  27. ],
  28. "source_raw": [
  29. "Gamemastery Guide pg. 84"
  30. ],
  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>",
  33. "speed": {},
  34. "text": " Worn Items Source Gamemastery Guide pg. 84 Worn items vary wildly in their effects, but they all take up one of a character’s 10 invested items. Remember to include the item’s worn entry, if applicable (or — if you could imagine someone wearing 10 or more with no difficulty). Where the item is worn should usually match its effects or bonuses: shoes help you move, eyepieces affect your vision, and so on. As with held items, imagine a character wearing the item to picture how they use its magic. Apex items are always at least level 17 and should have unique abilities on top of their bonus, just like other items. ",
  35. "type": "Rules",
  36. "url": "/Rules.aspx?ID=1077",
  37. "weakness": {}
  38. }