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- {
- "breadcrumbs": [
- "Secrets of Crafting",
- "Nature Crafting",
- "Gardens of Wonder",
- "A Garden by Any Other Name"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1940",
- "markdown": "<title level=\"1\" right=\"Rules\">[Wildlife Preserves](/Rules.aspx?ID=1940)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA grizzled big-game hunter has grown attached to the animals she once poached and has retired to create a walled green space with carefully tended grasslands, ponds, and other habitats. Animals roam free, safe from the outside world. A wildlife preserve could operate as a zoo, an animal safe haven, or a private hunting ground for a noble, but at their core they all need to maintain a stable population of wildlife. The animals in one might produce resources like milk and eggs, and can be hunted or slaughtered for meat, pelts, feathers, and components for items like [alchemical foods](/equipment/alchemical-items/alchemical-food) and [bottled monstrosities](/equipment/alchemical-items/bottled-monstrosities).\n\n When using [Earn Income](/Actions.aspx?ID=23) to help defray the costs of creating this kind of garden, [Hunting Lore](/Skills.aspx?ID=8), Fishing Lore, or a lore skill related to creatures on the preserve (such as Canine Lore or Dinosaur Lore) are appropriate skills.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Wildlife Preserves",
- "next_link": {
- "label": "Additional Materials",
- "url": "/Rules.aspx?ID=1941"
- },
- "previous_link": {
- "label": "Rock Gardens and Stalagmite Caverns",
- "url": "/Rules.aspx?ID=1939"
- },
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 <sup>1.1</sup></row>\r\n\r\nSecrets of Crafting / Nature Crafting / Gardens of Wonder / A Garden by Any Other Name\r\n</additional-info>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 169"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 169 <sup>1.1</sup></row>",
- "speed": {},
- "text": " Wildlife Preserves Source Treasure Vault pg. 169 1.1 A grizzled big-game hunter has grown attached to the animals she once poached and has retired to create a walled green space with carefully tended grasslands, ponds, and other habitats. Animals roam free, safe from the outside world. A wildlife preserve could operate as a zoo, an animal safe haven, or a private hunting ground for a noble, but at their core they all need to maintain a stable population of wildlife. The animals in one might produce resources like milk and eggs, and can be hunted or slaughtered for meat, pelts, feathers, and components for items like alchemical foods and bottled monstrosities. When using Earn Income to help defray the costs of creating this kind of garden, Hunting Lore, Fishing Lore, or a lore skill related to creatures on the preserve (such as Canine Lore or Dinosaur Lore) are appropriate skills. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1940",
- "weakness": {}
- }
|