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- "Chapter 3: Weather",
- "Stolen Lands Weather"
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- "id": "rules-1902",
- "markdown": "<title level=\"1\" right=\"Rules\">[Weather Events](/Rules.aspx?ID=1902)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 122</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhen determining the weather as the PCs make their daily preparations, attempt a DC 17 flat check to determine if a weather event will occur. On a success, determine the event that occurs by rolling a d20 on the Random Weather Events table below, then decide when during the day the event will occur.\n\n If you roll a natural 20 on the flat check to determine if a weather event occurs, there's a chance a secondary event takes place as well—roll the DC 17 flat check again to find out if the day's going to bring a double event. If it does, don't roll on the table for the secondary event—instead, choose one that's thematically linked to the first event. Likewise, it's best to choose the timing for the secondary event so that it plays out as either foreshadowing to the primary event, a simultaneous complication to it, or an “aftershock” to keep the players on their toes.\n\n Each weather event has a hazard level associated with it. If you roll a hazard that's more than 4 levels higher than the party's level, reroll the event.\n\n## Random Weather Events\n<row gap=\"tiny\">\n<table><tr><td>**d20 Roll**</td><td>**Weather Event**</td><td>**Level**</td></tr> <tr><td>1–3</td><td>Fog</td><td>0</td></tr> <tr><td>4–7</td><td>Heavy downpour</td><td>0</td></tr> <tr><td>8–9</td><td>Cold snap</td><td>1</td></tr> <tr><td>10–12</td><td>Windstorm</td><td>1</td></tr> <tr><td>13</td><td>Hailstorm, severe</td><td>2</td></tr> <tr><td>14</td><td>Blizzard</td><td>6</td></tr> <tr><td>15</td><td>Supernatural storm</td><td>6+</td></tr> <tr><td>16</td><td>Flash flood</td><td>7</td></tr> <tr><td>17</td><td>Wildfire</td><td>4 or 10</td></tr> <tr><td>18</td><td>Subsidence</td><td>5 or 12</td></tr> <tr><td>19</td><td>Thunderstorm</td><td>7 or 13</td></tr> <tr><td>20</td><td>Tornado</td><td>12 or 17</td></tr></table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Weather Events",
- "next_link": {
- "label": "Weather Experience",
- "url": "/Rules.aspx?ID=1903"
- },
- "previous_link": {
- "label": "Temperature",
- "url": "/Rules.aspx?ID=1901"
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- "rarity": "common",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 122</row>\r\n\r\nChapter 3: Weather / Stolen Lands Weather\r\n</additional-info>",
- "source": [
- "Kingmaker Companion Guide"
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- "source_raw": [
- "Kingmaker Companion Guide pg. 122"
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- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 122</row>",
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- "text": " Weather Events Source Kingmaker Companion Guide pg. 122 When determining the weather as the PCs make their daily preparations, attempt a DC 17 flat check to determine if a weather event will occur. On a success, determine the event that occurs by rolling a d20 on the Random Weather Events table below, then decide when during the day the event will occur. If you roll a natural 20 on the flat check to determine if a weather event occurs, there's a chance a secondary event takes place as well—roll the DC 17 flat check again to find out if the day's going to bring a double event. If it does, don't roll on the table for the secondary event—instead, choose one that's thematically linked to the first event. Likewise, it's best to choose the timing for the secondary event so that it plays out as either foreshadowing to the primary event, a simultaneous complication to it, or an “aftershock” to keep the players on their toes. Each weather event has a hazard level associated with it. If you roll a hazard that's more than 4 levels higher than the party's level, reroll the event. ## Random Weather Events d20 Roll Weather Event Level 1–3 Fog 0 4–7 Heavy downpour 0 8–9 Cold snap 1 10–12 Windstorm 1 13 Hailstorm, severe 2 14 Blizzard 6 15 Supernatural storm 6+ 16 Flash flood 7 17 Wildfire 4 or 10 18 Subsidence 5 or 12 19 Thunderstorm 7 or 13 20 Tornado 12 or 17 ",
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