Visual Aids.json 2.1 KB

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  3. "Chapter 3: Subsystems",
  4. "Chases",
  5. "Running a Chase"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Visual Aids](/Rules.aspx?ID=1218)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 158</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIt can help your players visualize the chase to use a series of cards or a rough map (such as a large-scale city map rather than a 5-foot grid) to show locations. Use one miniature or token to represent each side of the chase. You might place cards with obstacle names on them face down, revealing them as PCs reach them, and letting a PC peek at an upcoming card if they scout it from a distance.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Visual Aids",
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  14. "label": "If the PCs get Stuck",
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  18. "label": "Building a Chase",
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  21. "rarity": "common",
  22. "release_date": "2020-02-26",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 158</row>\r\n\r\nChapter 3: Subsystems / Chases / Running a Chase\r\n</additional-info>",
  25. "source": [
  26. "Gamemastery Guide"
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  29. "Gamemastery Guide pg. 158"
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  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 158</row>",
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  34. "text": " Visual Aids Source Gamemastery Guide pg. 158 It can help your players visualize the chase to use a series of cards or a rough map (such as a large-scale city map rather than a 5-foot grid) to show locations. Use one miniature or token to represent each side of the chase. You might place cards with obstacle names on them face down, revealing them as PCs reach them, and letting a PC peek at an upcoming card if they scout it from a distance. ",
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