Vehicles.json 3.0 KB

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  3. "Chapter 3: Subsystems"
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  9. "markdown": "<title level=\"1\" right=\"Rules\">[Vehicles](/Rules.aspx?ID=1278)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA villain on the run steals a carriage and sends the characters on a chase through the city, or the characters find an ancient airship and decide to take it for a spin. Whatever the case, if vehicles are common throughout your world, they’re likely to come up in your game.\n\n This section provides the tools you’ll need when that happens. Vehicles can play many roles in a game. They might simply be the means by which the party travels from one location to another, determining only the Price to be paid for passage. But a caravan wagon that gets attacked becomes part of an encounter. In a pirate campaign, the ship is both the party’s home and its primary weapon.\n\n The majority of the rules in this section are for using vehicles in encounters, but vehicles are also useful during exploration and even downtime play.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1279\" />\r\n\r\n<document level=\"2\" id=\"rules-1288\" />\r\n\r\n<document level=\"2\" id=\"rules-1296\" />",
  10. "name": "Vehicles",
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  12. "label": "Chapter 4: Variant Rules",
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  16. "label": "Hexploration",
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  19. "rarity": "common",
  20. "release_date": "2020-02-26",
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  22. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>\r\n\r\nChapter 3: Subsystems\r\n</additional-info>",
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  27. "Gamemastery Guide pg. 174"
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  30. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>",
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  32. "text": " Vehicles Source Gamemastery Guide pg. 174 A villain on the run steals a carriage and sends the characters on a chase through the city, or the characters find an ancient airship and decide to take it for a spin. Whatever the case, if vehicles are common throughout your world, they’re likely to come up in your game. This section provides the tools you’ll need when that happens. Vehicles can play many roles in a game. They might simply be the means by which the party travels from one location to another, determining only the Price to be paid for passage. But a caravan wagon that gets attacked becomes part of an encounter. In a pirate campaign, the ship is both the party’s home and its primary weapon. The majority of the rules in this section are for using vehicles in encounters, but vehicles are also useful during exploration and even downtime play. ",
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