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- {
- "breadcrumbs": [
- "Cryptid Adjustments"
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- "category": "rules",
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- "id": "rules-1716",
- "markdown": "<title level=\"1\" right=\"Rules\">[Unseen Animal Companion](/Rules.aspx?ID=1716)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n**Rarity**: [Uncommon](/Traits.aspx?ID=159)<br />Cryptid animal companions look a touch peculiar, often with uncanny features or ones that seem to come from a different animal. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, you can choose to make it an unseen animal companion instead. An unseen companion increases its Wisdom modifier by 2 and its Strength, Dexterity, and Constitution modifiers by 1. It deals 3 additional damage with its unarmed attacks and deals an extra 1d4 precision damage against flat-footed targets (if the animal companion already deals precision damage, such as a cat, combine the precision damage). Increase its proficiency rank in [Stealth](/Skills.aspx?ID=15) to expert. It also learns the advanced maneuver for its type.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Unseen Animal Companion",
- "next_link": {
- "label": "Secret Society Member",
- "url": "/Rules.aspx?ID=1717"
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- "previous_link": {
- "label": "Rumored Cryptid",
- "url": "/Rules.aspx?ID=1715"
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- "rarity": "common",
- "release_date": "2022-07-27",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65</row>\r\n\r\nCryptid Adjustments\r\n</additional-info>",
- "source": [
- "Dark Archive"
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- "source_raw": [
- "Dark Archive pg. 65"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 65</row>",
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- "text": " Unseen Animal Companion Source Dark Archive pg. 65 Rarity : Uncommon Cryptid animal companions look a touch peculiar, often with uncanny features or ones that seem to come from a different animal. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, you can choose to make it an unseen animal companion instead. An unseen companion increases its Wisdom modifier by 2 and its Strength, Dexterity, and Constitution modifiers by 1. It deals 3 additional damage with its unarmed attacks and deals an extra 1d4 precision damage against flat-footed targets (if the animal companion already deals precision damage, such as a cat, combine the precision damage). Increase its proficiency rank in Stealth to expert. It also learns the advanced maneuver for its type. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1716",
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