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- {
- "breadcrumbs": [
- "Chapter 9: Playing the Game",
- "Encounter Mode",
- "Movement in Encounters",
- "Terrain"
- ],
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- "markdown": "<title level=\"1\" right=\"Rules\">[Uneven Ground](/Rules.aspx?ID=456)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 476 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nUneven ground is an area unsteady enough that you need to Balance (see [Acrobatics](/Skills.aspx?ID=1)) or risk falling prone and possibly injuring yourself, depending on the specifics of the uneven ground. You are flat-footed on uneven ground. Each time you are hit by an attack or fail a save on uneven ground, you must succeed at a Reflex save (with the same DC as the Acrobatics check to Balance) or fall prone.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Uneven Ground",
- "next_link": {
- "label": "Inclines",
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- "previous_link": {
- "label": "Narrow Surfaces",
- "url": "/Rules.aspx?ID=455"
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- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 476 <sup>4.0</sup></row>\r\n\r\nChapter 9: Playing the Game / Encounter Mode / Movement in Encounters / Terrain\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 476"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 476 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Uneven Ground Source Core Rulebook pg. 476 4.0 Uneven ground is an area unsteady enough that you need to Balance (see Acrobatics) or risk falling prone and possibly injuring yourself, depending on the specifics of the uneven ground. You are flat-footed on uneven ground. Each time you are hit by an attack or fail a save on uneven ground, you must succeed at a Reflex save (with the same DC as the Acrobatics check to Balance) or fall prone. ",
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